Stable Version - Open Rails 1.0

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  • cjakeman
    Senior Member
    • Mar 2010
    • 137

    #1

    Stable Version - Open Rails 1.0

    The next "stable version" following v0.9 will be v1.0 and will be published on the website in a few weeks.

    The Open Rails Management Team have issued a release plan to the Development Team for this "stable release" of Open Rails.

    To achieve a "stable release", we specify a period of lock-down when no new features are added to the product. During this time, key bugs are fixed and the product tested and re-tested.

    There is also a brief window prior to the lock-down when new features can still be added subject to team approval. This window begins tomorrow.

    The title "Open Rails 1.0" may suggest more than it delivers. Compatibility with MSTS is at an all-time high but not perfect. Some desirable features of MSTS are still not included. We will continue to work on these aspects after v1.0.

    Without the framework of MSTS to guide us, the project will then enter uncharted territory, which is exciting, and there is a lot of planning and design to be done. Of course, in some areas Open Rails has already gone beyond MSTS with some valuable features such as timetables, 3D cabs and multi-user operation.

    We hope "Open Rails 1.0" will provide a stable version which can be the basis for building models and tutorials and will serve as a reference point for discussing future developments, performance improvements and backwards compatibility.
    Chris Jakeman

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  • MCDemuth
    Senior Member
    • Jun 2011
    • 652
    • Lawrence (Indianapolis), IN

    #2
    Originally posted by cjakeman
    Some desirable features of MSTS are still not included. We will continue to work on these aspects after v1.0.
    What features won't be included for V1.0?
    Yardmaster of the Great American Moose Paint Shops.
    a Moose Interchange Rail Company division.
    http://mjrmstsrepaints.proboards.com
    TTFN!

    Comment

    • cjakeman
      Senior Member
      • Mar 2010
      • 137

      #3
      Originally posted by MCDemuth
      What features won't be included for V1.0?
      I believe that pick-up from water troughs is still missing.

      Is there anything specific that you've been waiting for?
      Chris Jakeman

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      • ftldave
        Senior Member
        • Dec 2008
        • 448
        • Bloomington, Indiana

        #4
        Originally posted by cjakeman
        Is there anything specific that you've been waiting for?
        Diesel engine smoke in ORTS that doesn't require Diesel Smoke Updater tweaking of each and every locomotive and substitutions of smoke textures.
        Last edited by ftldave; 04-06-2015, 07:53. Reason: add txt
        FTLDave

        "Research is what I'm doing when I don't know what I'm doing." - Wernher von Braun


        "A software suggestion is not a valid answer to a configuration/troubleshooting question." - Timelmer

        Comment

        • kraus
          1000 Post Veteran

          • Jan 2001
          • 1086
          • Madison, Wisconsin
          • General

          #5
          Can activity reports be saved? These reports are saved to C:\Program Files (x86)\Microsoft Games\Train Simulator\saves\route\activity_dateEval.rtf.

          These reports are used by some virtual railroads for evaluation and progress reporting.

          Comment

          • Rick-MONON
            1500 Post Veteran
            • Feb 2008
            • 1795
            • Elizabethtown, Ky
            • ORTS

            #6
            I have not switched yet to OR, but play it time to time to stay up with it for now.

            Does OR have AI diesel and steam smoke yet?
            Rick

            http:\\mononrr.com

            MONON-2

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            • eolesen
              9500 Post Veteran and Administrator



              • Dec 2002
              • 9583
              • NS MP245.4 CNO&TP South District
              • English, SQL
              • General

              #7
              Sorry, but I think the smoke emitter is pretty much settled law at this point... MSTS was ignoring physics, and ORTS isn't.
              If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

              Comment

              • slipperman
                3500 Post Veteran



                • May 2010
                • 3787
                • Worksop, UK
                • MSOR

                #8
                Hi Chris,
                Steam loco footplate staff added by a Freight Animation applied to the tender appearing around the smokebox!
                Although my original bug was corrected, it has since resurfaced. I re-reported it and received a new number, but have heard nothing for some time. Sorry, I don't have the dates to hand, but it's at least a couple of months since my re-report.

                Cheers,
                Ged

                Comment

                • scottb613
                  2500 Post Veteran


                  • Apr 2003
                  • 2848
                  • Downeast Maine (soon)
                  • ORTS

                  #9
                  Stable Version - Open Rails 1.0

                  Hi Rick,

                  As a 100% convert - the steam locomotive smoke made by Robert is absolutely beautiful at this point tin time... Better than anything MSTS ever produced and it's even affected by wind...

                  The diesel smoke is stunning as well - but - typically - you need to modify the MSTS settings... Fortunately Markus built a tool where you just drag and drop single or multiple ENG files onto his tool - select the type of loco (EMD, ALCO, or GE) - choose the amount of smoke you want - and it converts the file/files instantly... It's pretty painless...

                  Honestly - with all the enhanced features - unbelievable frame rates - and - better graphics - the only people who should still be using MSTS are those without a substantial video card - as ORTS offloads much of the work to the card... It doesn't do to well if you use the onboard video included with the MOBO...

                  Best of luck...

                  Regards,
                  Scott
                  <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                  Comment

                  • Rick-MONON
                    1500 Post Veteran
                    • Feb 2008
                    • 1795
                    • Elizabethtown, Ky
                    • ORTS

                    #10
                    But does the----AI---- steam and diesel in ---OR----- have exhaust?

                    And where is this engine converter?
                    Rick

                    http:\\mononrr.com

                    MONON-2

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                    • cjakeman
                      Senior Member
                      • Mar 2010
                      • 137

                      #11
                      Originally posted by Rick-MONON
                      Does OR have AI diesel and steam smoke yet?
                      Here's a clip from MSTS Settle and Carlisle.

                      AI steam and smoke.jpg

                      Don't think the headlights are realistic, but the steam and smoke are definitely there for the oncoming AI train.
                      Chris Jakeman

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                      • scottb613
                        2500 Post Veteran


                        • Apr 2003
                        • 2848
                        • Downeast Maine (soon)
                        • ORTS

                        #12
                        Stable Version - Open Rails 1.0

                        Hi Rick,

                        Sorry - Yep - AI exhaust is working...

                        Is that on old versions of ORTS pictured above - my smoke looks WAY WAY better than that...

                        The Diesel Smoke converter is here: http://www.elvastower.com/forums/ind...ater-dpu-vx30/

                        Again - it's just drag and drop the desired ENG files - onto his programs icon - he has two included - one for single files and one for multiple files....

                        Just make sure you grab the latest experimental version of ORTS - almost all of them seem pretty stable...



                        Regards,
                        Scott
                        Last edited by scottb613; 04-06-2015, 09:33.
                        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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                        • scottb613
                          2500 Post Veteran


                          • Apr 2003
                          • 2848
                          • Downeast Maine (soon)
                          • ORTS

                          #13
                          Hi Rick,

                          Here is what my AI locomotive smoke looks like...





                          Regards,
                          Scott
                          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                          Comment

                          • Rick-MONON
                            1500 Post Veteran
                            • Feb 2008
                            • 1795
                            • Elizabethtown, Ky
                            • ORTS

                            #14
                            Not bad Scott, I would prefer more black, but thats a preference thing, also, my OR headlights sometimes seem too nasty looking where in MSTS they are fine, is there a tool for that or a good link to making adjustments that are more better looking in OR.
                            Rick

                            http:\\mononrr.com

                            MONON-2

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                            Comment

                            • scottb613
                              2500 Post Veteran


                              • Apr 2003
                              • 2848
                              • Downeast Maine (soon)
                              • ORTS

                              #15
                              Hi Rick,

                              Sent you a PM...

                              The smoke changes color... I think I'm using Marc's smoke ace...

                              They've been doing a great deal of work on the lighting lately... Really take a look - and try those activities I sent you - the new AI Advanced Shunting features are truly amazing... They just added sounds to activity events including a capability to have AI Trains blow their whistles and horns....

                              Regards,
                              Scott
                              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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