Concerning Cab Sway, while realistic sway would be nice, wouldn't that be something of a stretch to implement. Real World - it's tied to suspension, track topography, and many other factors I've no knowledge of. How could one possibly construct an alogrithm that would account for all that, and appear realistic in a simulation? Just asking??
Note: just for laughs I tried the 3 setting and it's really "Mr Toads Wild Ride".
Note: just for laughs I tried the 3 setting and it's really "Mr Toads Wild Ride".





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