What I appreciate about Open Rails

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  • R. Steele
    3500 Post Veteran

    • Feb 2013
    • 3928
    • known universe
    • ORTS

    #16
    Concerning Cab Sway, while realistic sway would be nice, wouldn't that be something of a stretch to implement. Real World - it's tied to suspension, track topography, and many other factors I've no knowledge of. How could one possibly construct an alogrithm that would account for all that, and appear realistic in a simulation? Just asking??

    Note: just for laughs I tried the 3 setting and it's really "Mr Toads Wild Ride".
    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace​

    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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    • HI!
      Member
      • Jul 2014
      • 40

      #17
      Originally posted by ftldave
      Singing OR praises over and over again with no mention of its shortcomings is only half the story. Let us know when OR 1.0 arrives. And good luck to the OR team.
      I dont really think there are short comings as much as there are priorities and as much as Id like to see better lighting, I must wait, but it will get there eventually. Most of what people want is on the table. Defect detectors arent? I would have thought water would have been done by now considering you could have OR, see water tiles and display them differently (better) than msts. User could change water color for now in the environment files, until a route editor is made. One example thats all.

      How about the fact that at 3am in the middle of no where, I can still see fairly well.



      That much light at 3am? I dont think so.These arent complaints at all. They are thoughts and he lighting thing is weird. Besides the fact that there is no dynamic type lighting other than shadows and oh yeah the headlights are bad. Sound is still bad and cuts out when you switch views sometimes.

      Great things that may not have been mentioned:
      FPS
      Screen Resolution
      AI
      Dedicated team with steady progress for almost six years!
      Multi core support
      A lot of msts limitations are no longer. Other than RE limitations and graphical.

      I remember watching the Saluda "Mountain of Challenge" video and thinking, is that possible in OR? Speed control cut out and locking the dynamics with a key. Turning angle cocks to hold air pressure ect. Ike the Run8 approach which which the cab screens work. You actually count the distance after passing a signal before increasing speed. PCS locks up the brakes if angle cocks arent turned right.

      ORs way of doing brakes is a little too "gamey" for me. I want to pass a defect detector and have to walk the train for dragging equipment, instead of pretending. the way things are going you will have a more efficient msts. Still boring, no point in being vigilant, turbos never blow, no b.o cars, no defects. I hope Im wrong and train simulation is fine, but other games/sims offer this already and it isnt proclaimed as being the train sim of the future.

      How about railworks and trainz coal loading animations. Will that ever be in OR? Resource heavy you say? A triggered event that lasts 10-15 seconds and stops is too demanding? Same for defects. I hope this gets implemented and if I didnt care, I wouldnt rant about, so dont think Im some hater. I love OpenRails. SOme things have me baffled thats all. Sorry.

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      • OTTODAD
        1
        • Feb 2001
        • 32344
        • England
        • General

        #18
        Originally posted by HI!
        Most of what people want is on the table.
        As has been said before, most train simulator users are gamers who just want to run good looking trains in good looking visible as far as the eye can see scenery, not having to learn how to drive trains and their locos prototypically. That's where most of the money for Payware creators of such simulators comes from !

        Do most MS-FS-X users want to learn to be a pilot, like I am, to appreciate the accurate functioning of all the plane controls provided by it to fly it like in reality ?

        FpS above 30 show little visible improvements when running them, affected by the amount of content a running route has to display.

        I am a bit of an 85 years old expert on using and modifying what past and present train simulators have to offer and run trains mostly using outside the cab views to sight-see the scenery like most real passenger trains users do !

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        • baldwin
          6000 Post Veteran


          • Nov 1999
          • 6358
          • Chippenham, Wiltshire, UK.
          • ORTS

          #19
          @HI!

          Yes, Open Rails has been under development for a long time now, and it still has not got stuff in it that other train sims have. Why is that? I hear you ask. Well, from the outset, the first priority of the Open Rails team was to build a simulator that could use MSTS content and use it better than the old MSTS could. Basically this has been achieved with some items remaining to be fixed. All done without access to the original MSTS code. When finished this will be Open Rails version 1. A basic train simulator, but no editors. They are to follow.

          There are further versions of Open Rails planned which will add the required editors and even different methods of making activities. The main problem is that this is all being done by volunteers in their free time so progress will be slow. This is also why other features such as you would like to see are not there. They may come if someone cares to code them, but they are not a priority.
          Beer is not a matter of life or death, it is much more serious than that.

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          • roeter
            Senior Member
            • Nov 1999
            • 171
            • Netherlands.

            #20
            Originally posted by HI!
            That much light at 3am? I dont think so.
            Full moon!

            Regards,
            Rob Roeterdink

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