Need some installation help.

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  • crstagg
    4500 Post Veteran


    • Nov 1999
    • 4885
    • Huntsville, AL
    • Texan
    • MSOR

    #16
    Originally posted by kevhead
    ........................ I am having problems with activities working right. They work fine in MSTS but, In OR they still work kinda But the AI is all wrong. Sometimes they show up most time they do not. Any help would be much appreciated.
    Are you aware that MSTS and OR handle Speed limit changes differently? OR is more realistic to real world rules. So yes activities do not port over correctly.

    Quoting from a post on Elvas Tower
    Rise in speed limits.
    • MSTS :
      • AI trains :
        AI trains will start to accelerate as soon as the leading engine passes the speedsign or signal which sets the higher speed limit.
      • Player train :
        Player train is allowed to accelerate (with the higher speed limit indicated in F4) as soon as the leading engine passes the speedsign or signal.


    • OR :
      • AI trains :
        AI trains will retain low speed and only start to accelerate after the end of the train has passed the speedsign or signal.
      • Player train :
        The player train will not be allowed to accelerate until the end of the train has passed the speedsign or signal. The track monitor will show the higher speed along the track at its actual location, but will set the raised speed limit only when the train is clear of that location.

    Charles

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    • baldwin
      6000 Post Veteran


      • Nov 1999
      • 6358
      • Chippenham, Wiltshire, UK.
      • ORTS

      #17
      AI trains in OR do not behave the same as in MSTS because the train physics are applied differently. OR applies the same physics to the AI as it does to the player train.
      Beer is not a matter of life or death, it is much more serious than that.

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