Game play is very important; nothing spoils a simulation like eye distracting scenery loading stutter and inconsistent/low frame rates.
As it stands now we’ve only seen OR running content originally created with MSTS’s very limited capability in mind. The excellent performance that you see in OR now could very well go by the way side as soon as we see content, shadows and lighting on par with what we’ve come to expect from other modern day sims/games. It all goes back to the platform/foundation that the game runs on.
As it stands now we’ve only seen OR running content originally created with MSTS’s very limited capability in mind. The excellent performance that you see in OR now could very well go by the way side as soon as we see content, shadows and lighting on par with what we’ve come to expect from other modern day sims/games. It all goes back to the platform/foundation that the game runs on.





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