Open Rails, Derailments, Track Adhesion, and Distant Mountains.

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  • tscraftsman
    Senior Member
    • Dec 2011
    • 117

    #1

    Open Rails, Derailments, Track Adhesion, and Distant Mountains.

    I was wondering if derailment and object collision physics were being developed for OR in the near future similar to what MSTS has? lol Multiplayer is all fun and dandy but if there is no repercussions for errors made on engineer or dispatchers part it kinda loses meaning as a simulator. I'm not one of those that goes out of their way and tries to derail on purpose and finds fun in that.

    Just wanted to hear if anything is being developed in that area of the OR simulator programing.

    I really like the time acceleration feature which comes in handy for route and activity testing. Pretty much fast forward to a time or location. I really enjoy the smooth as silk frame rates i've been experiencing even with an older nvidia 8800gts videocard with all the settings maxed out running a 110 car coal train with 4+ high poly locomotives. still getting 60+fps compared to the 3-5fps I get in MSTS with the same route and consist... Kinda no brainer on which Sim I wanna use Only major pet peeve is not being able to see distant mountains in the background just a grey fog...

    I also really like that you've implemented breaking couplers and have been having fun with that, keeps me "Real" and not just jumping in the cab, reverser forward, brakes released and ggggllllick right up into throttle 8 with 2 or more heavy power 6 axle units, taking off and ripping my train in half.

    I'm looking forward to seeing how the track adhesion model progresses, especially for AC traction where the computer derates itself if it senses that it's gonna slip. I've been finding I've been getting the odd wheelslip with 4 Dieselwest BN SD60Ms and 110 loaded bethgons as I grind up about 1.5% hill in throttle 6 to 7 at under 12mph with dry rail condtions.

    I noticed a couple anomaly that happen at night I noticed the dynamic track sections I used for my route glowing in the dark lol. The microtex also has a weird sorta glow when it is dark out as well. Somedays I wish I knew a thing or 2 about software programming to help out.

    Thanks again OR Team Keep Up The Great Work!
  • Kristian
    Senior Member
    • Aug 2007
    • 139
    • the Netherlands

    #2
    Originally posted by tscraftsman
    I was wondering if derailment and object collision physics were being developed for OR in the near future similar to what MSTS has?
    I'm not part of the team, but I would expect that not being high on the priority list.

    One of the things I've not checked out so far is the passing of red light signals. Some (former) raildrivers would almost get a fit raising this issue but one of the annoying things MSTS has is ending the activity when this occurs, whereas Railsimulator/Railworks (which I don't use anymore) leaves this to the user to do or not. Seems more realistic I would say. I hope ORTS adopts the same policy.

    Originally posted by tscraftsman
    Thanks again OR Team Keep Up The Great Work!
    I totally agree. I hope ORTS has a bright future ahead.

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    • twpol
      Senior Member
      • Oct 2009
      • 434
      • United Kingdom

      #3
      I can't speak for the whole team, but I believe that generally we're in consensus that real-world "activity ending events" (derailments, SPADs, other crashes/accidents) should both be a) optional where appropriate (e.g. derailments) and b) continuable-from. I.e. derailing your train should present you with a stop/continue dialog and an appropriate "red mark" against you on activity completion. We are unlikely to invest any time in modelling crashes or derailments.
      James Ross
      Open Rails Management Team
      sigpic

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      • tscraftsman
        Senior Member
        • Dec 2011
        • 117

        #4
        Originally posted by twpol
        I can't speak for the whole team, but I believe that generally we're in consensus that real-world "activity ending events" (derailments, SPADs, other crashes/accidents) should both be a) optional where appropriate (e.g. derailments) and b) continuable-from. I.e. derailing your train should present you with a stop/continue dialog and an appropriate "red mark" against you on activity completion. We are unlikely to invest any time in modelling crashes or derailments.
        Sounds fair, you're saying your train won't visually show up as off the track just a popup message similar to the broken coupler message pops up on the screen to let you know you are on the ground and you "rerail" and continue. I wasn't inferring that you program damage like car racing simulators with actual modeled damage. Just something similar to what MSTS had.

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        • kox
          Senior Member
          • May 2010
          • 329

          #5
          Originally posted by twpol
          I can't speak for the whole team, but I believe that generally we're in consensus that real-world "activity ending events" (derailments, SPADs, other crashes/accidents) should both be a) optional where appropriate (e.g. derailments) and b) continuable-from. I.e. derailing your train should present you with a stop/continue dialog and an appropriate "red mark" against you on activity completion. We are unlikely to invest any time in modelling crashes or derailments.
          This means there won't be lurching rolling stock at curves, nor shaking at bad quality tracks, or any suspension effects, so the rolling stock will be "sticked" to rails at any situations?
          Last edited by kox; 10-05-2012, 17:20.
          sigpic

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          • seagoon
            5000 Post Veteran

            • Jun 2001
            • 5161
            • Yamba, N.S.WALES, Australia

            #6
            Originally posted by twpol
            ...We are unlikely to invest any time in modelling crashes or derailments.
            That's good to read.

            Bruce
            IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

            Comment

            • twpol
              Senior Member
              • Oct 2009
              • 434
              • United Kingdom

              #7
              Originally posted by kox
              This means there won't be lurching rolling stock at curves, nor shaking at bad quality tracks, or any suspension effects, so the rolling stock will be "sticked" to rails at any situations?
              Those are entirely different to crashes and derailments. They do require complex modelling, however, so they won't come easily.
              James Ross
              Open Rails Management Team
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              • kox
                Senior Member
                • May 2010
                • 329

                #8
                Originally posted by twpol
                Those are entirely different to crashes and derailments. They do require complex modelling, however, so they won't come easily.
                Not entirely. For example if you run too fast with those high double decked container wagons, those can fall to side in curves, which is some kind of derailment. Of course no one expects damage modelling of rolling stock, just something like msts or railworks/ts2013 does.
                sigpic

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                • csantucci
                  Senior Member
                  • Nov 1999
                  • 856
                  • Torino, Italy.

                  #9
                  I'm not interested in flying and crashing wagons after a derailment. But the first special effect I would be happy to see is train tiliting in superelevated curves.
                  sigpic

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                  • eolesen
                    9500 Post Veteran and Administrator



                    • Dec 2002
                    • 9583
                    • NS MP245.4 CNO&TP South District
                    • English, SQL
                    • General

                    #10
                    Some rock & roll effect would be nice... can we pipe MP3's into the cab audio?
                    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                    Comment

                    • csantucci
                      Senior Member
                      • Nov 1999
                      • 856
                      • Torino, Italy.

                      #11
                      Originally posted by eric
                      Some rock & roll effect would be nice...
                      Agreed...
                      sigpic

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                      • conductorchris
                        2500 Post Veteran

                        • Mar 2010
                        • 2905
                        • Vermont
                        • General

                        #12
                        Amen on the rock and roll!
                        Christopher

                        Comment

                        • defect_detector
                          Senior Member

                          • Jul 2012
                          • 807
                          • ORTS

                          #13
                          Keep the rock and roll, I'd be happy with horns that worked...
                          MK

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