I was wondering if derailment and object collision physics were being developed for OR in the near future similar to what MSTS has? lol Multiplayer is all fun and dandy but if there is no repercussions for errors made on engineer or dispatchers part it kinda loses meaning as a simulator. I'm not one of those that goes out of their way and tries to derail on purpose and finds fun in that.
Just wanted to hear if anything is being developed in that area of the OR simulator programing.
I really like the time acceleration feature which comes in handy for route and activity testing. Pretty much fast forward to a time or location. I really enjoy the smooth as silk frame rates i've been experiencing even with an older nvidia 8800gts videocard with all the settings maxed out running a 110 car coal train with 4+ high poly locomotives. still getting 60+fps compared to the 3-5fps I get in MSTS with the same route and consist... Kinda no brainer on which Sim I wanna use
Only major pet peeve is not being able to see distant mountains in the background just a grey fog...
I also really like that you've implemented breaking couplers and have been having fun with that, keeps me "Real" and not just jumping in the cab, reverser forward, brakes released and ggggllllick right up into throttle 8 with 2 or more heavy power 6 axle units, taking off and ripping my train in half.
I'm looking forward to seeing how the track adhesion model progresses, especially for AC traction where the computer derates itself if it senses that it's gonna slip. I've been finding I've been getting the odd wheelslip with 4 Dieselwest BN SD60Ms and 110 loaded bethgons as I grind up about 1.5% hill in throttle 6 to 7 at under 12mph with dry rail condtions.
I noticed a couple anomaly that happen at night I noticed the dynamic track sections I used for my route glowing in the dark lol. The microtex also has a weird sorta glow when it is dark out as well. Somedays I wish I knew a thing or 2 about software programming to help out.
Thanks again OR Team Keep Up The Great Work!
Just wanted to hear if anything is being developed in that area of the OR simulator programing.
I really like the time acceleration feature which comes in handy for route and activity testing. Pretty much fast forward to a time or location. I really enjoy the smooth as silk frame rates i've been experiencing even with an older nvidia 8800gts videocard with all the settings maxed out running a 110 car coal train with 4+ high poly locomotives. still getting 60+fps compared to the 3-5fps I get in MSTS with the same route and consist... Kinda no brainer on which Sim I wanna use
Only major pet peeve is not being able to see distant mountains in the background just a grey fog...I also really like that you've implemented breaking couplers and have been having fun with that, keeps me "Real" and not just jumping in the cab, reverser forward, brakes released and ggggllllick right up into throttle 8 with 2 or more heavy power 6 axle units, taking off and ripping my train in half.
I'm looking forward to seeing how the track adhesion model progresses, especially for AC traction where the computer derates itself if it senses that it's gonna slip. I've been finding I've been getting the odd wheelslip with 4 Dieselwest BN SD60Ms and 110 loaded bethgons as I grind up about 1.5% hill in throttle 6 to 7 at under 12mph with dry rail condtions.
I noticed a couple anomaly that happen at night I noticed the dynamic track sections I used for my route glowing in the dark lol. The microtex also has a weird sorta glow when it is dark out as well. Somedays I wish I knew a thing or 2 about software programming to help out.
Thanks again OR Team Keep Up The Great Work!







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