Another request.............

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  • 3Directions
    Senior Member
    • Dec 2007
    • 131

    #16
    Originally posted by tscraftsman
    ..................

    Not eye candy simulators with 3D cabs and cartoon looking graphics with Thomas The tank engine type activities where you see coal hoppers being filled And other animation a train crew wouldn't be directly involved in. I use OR as a Train Simulator Not A Canvas Or 3D World To Make Pretty Pictures to overload screen shot forum sections with.

    Matt
    Can't really agree with 3D Cabs being described as 'Eye Candy' when you consider the daily working environment of an engineer and conductor . Personally I think moving the genre forward without support for 3D cabs and other views is to not be moving forward at all .

    Screenshots always have been ,and always will be , an important part of gaming for many , not just with VR , go take look at any forum/website dealing with games , fact is that ' advertising sells ' , and good screenies will help sell OR . I rarely if ever post an 'in game' shot for any game ( like you maybe ? ) , but , we are living in an extremely visual world , and the fact is that many people get pleasure from showing what they've purchase , downloaded or repainted.

    For me games like OR /TS are a canvas with a purpose , I could post fancy renders , more fun to build rolling art.


    Originally posted by tscraftsman
    ..............................

    As a 3D modeler I do like the fact that OR is not finicky when it comes to importing my models into the simulator compared to MSTS. The eng and wag files formats are straight forward compared to RW and Trainz.

    ..............................
    Matt
    Agreed

    Cheers

    Comment

    • tscraftsman
      Senior Member
      • Dec 2011
      • 117

      #17
      Originally posted by 3Directions
      Can't really agree with 3D Cabs being described as 'Eye Candy' when you consider the daily working environment of an engineer and conductor . Personally I think moving the genre forward without support for 3D cabs and other views is to not be moving forward at all .

      Cheers
      3D cab views are fine and dandy but still not essential to moving the simulator forward I feel. I find using a keyboard way more intuitive to train handling than pointing, clicking a mouse I do own a raildiver controller but calibration is off at times... Who needs to look left to see an empty conductor seat or even if the seat was occupied probably too ugly or sleeping. Just as long as the display gauges or screens are sharp enough to read that's all I need. We still have the headout the cab views for spacial feel why invest alot of time modeling an entire cab interior and go thru the trouble of coding each button and lever just seems overkill. Yes it does add to the experience I guess.

      A blackbox recorder tape would be interesting feature to have not only event recording similar to what flight simulator has but as well as the all mighty fuel conservation. Being able to look back on a run and get stats.

      Comment

      • 3Directions
        Senior Member
        • Dec 2007
        • 131

        #18
        Hi

        Originally posted by tscraftsman
        3D cab views are fine and dandy but still not essential to moving the simulator forward I feel. I find using a keyboard way more intuitive to train handling than pointing, clicking a mouse I do own a raildiver controller but calibration is off at times... Who needs to look left to see an empty conductor seat or even if the seat was occupied probably too ugly or sleeping. Just as long as the display gauges or screens are sharp enough to read that's all I need. We still have the headout the cab views for spacial feel why invest alot of time modeling an entire cab interior and go thru the trouble of coding each button and lever just seems overkill. Yes it does add to the experience I guess.
        No raildriver here ( though perhaps I should shake a few moths and pick one up ) I've always liked 3D cabs and just find them easier and quicker to build , tried with the present method but my results have been poor to say the least , then there's the irresistible opportunity to play with making switches and buttons ( think functional desktop ). Then there's this -- http://www.railpictures.net/viewphot...395141&nseq=95 -- have seen similar photographs and would really like to do an FPS style 1st person view for remote yard work ... and the conductor don't really have to look unattractive

        Originally posted by tscraftsman

        A blackbox recorder tape would be interesting feature to have not only event recording similar to what flight simulator has but as well as the all mighty fuel conservation. Being able to look back on a run and get stats.
        This ^^ is an excellent idea , and one I'd also like to see implemented in the future ( hope to see some positive comments for this )

        Cheers
        Last edited by 3Directions; 04-15-2012, 23:03.

        Comment

        • GoGoran
          Senior Member
          • Jun 2010
          • 880

          #19
          Originally posted by lindsayts
          It is likely though that OR WILL push the limits of current computers for example it may have trouble controlling and displaying a dozen or so 35,000 ton 204 car trains at once (iron trains in Western Australia, decent frame rates for two at the moment) to name one, we need to understand these limitations and that limits will exist. Lindsay
          I don't understand what you're trying to say there, since MSTS has no problems whatsover with a 204 or even 306 car consist on that Australian route. Why should OR perform worse than MSTS does ?
          sigpic

          Comment

          • GoGoran
            Senior Member
            • Jun 2010
            • 880

            #20
            Originally posted by tscraftsman
            3D cab views are fine and dandy but still not essential to moving the simulator forward I feel. I find using a keyboard way more intuitive to train handling than pointing, clicking a mouse I do own a raildiver controller but calibration is off at times... Who needs to look left to see an empty conductor seat or even if the seat was occupied probably too ugly or sleeping. Just as long as the display gauges or screens are sharp enough to read that's all I need. We still have the headout the cab views for spacial feel why invest alot of time modeling an entire cab interior and go thru the trouble of coding each button and lever just seems overkill. Yes it does add to the experience I guess.
            Why not do away with all the 3d models, too ? I mean, who needs trees and shrubs, houses and bridges, trucks and cars, rivers and mountains ? Just two white lines to denote the track, and the rest of the environment will be displayed in shiny black.
            sigpic

            Comment

            • GoGoran
              Senior Member
              • Jun 2010
              • 880

              #21
              Originally posted by tscraftsman
              I use OR as a Train Simulator Not A Canvas Or 3D World To Make Pretty Pictures to overload screen shot forum sections with.

              As a 3D modeler I do like the fact that OR is not finicky when it comes to importing my models into the simulator compared to MSTS. The eng and wag files formats are straight forward compared to RW and TrainzMatt
              Why do you care to model at all, if looks and "eye candy" don't matter to you ? Might as well drive a blue box around.

              I repaint and model to realize locomotives and wagons in the simulated world and make them look as realistic as possible, with the goal being photo-realism. And I guess that's the driving force behind most 3d modelers' and repainters' work, cause what else could it possibly be about ? And hence good graphics are crucial.

              MSTS led the way in its day, back in 2001, and now it's OR's task to continue this legacy.
              Last edited by GoGoran; 04-16-2012, 01:39.
              sigpic

              Comment

              • seagoon
                5000 Post Veteran

                • Jun 2001
                • 5161
                • Yamba, N.S.WALES, Australia

                #22
                Originally posted by tscraftsman
                ........I find using a keyboard way more intuitive to train handling than pointing, clicking a mouse ......
                Same here.
                Even when I was using and developing for Trainz I still preferred the keystroke rather than the mouse point-and-click or point-click-hold-and-drag.

                BK
                IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                Comment

                • seagoon
                  5000 Post Veteran

                  • Jun 2001
                  • 5161
                  • Yamba, N.S.WALES, Australia

                  #23
                  Originally posted by GoGoran
                  I don't understand what you're trying to say there, since MSTS has no problems whatsover with a 204 or even 306 car consist on that Australian route. Why should OR perform worse than MSTS does ?
                  His reference is to a dozen or so of these monsters, not one or two.
                  If you want to replicate the operations on the iron-ore lines of the Pilbara (any of the companies) then you need to have more than one or two trains in motion along a route at any one time.
                  How many 204-car trains have you had moving at the one time under MSTS?

                  BK
                  Last edited by seagoon; 04-16-2012, 23:41.
                  IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                  Comment

                  • seagoon
                    5000 Post Veteran

                    • Jun 2001
                    • 5161
                    • Yamba, N.S.WALES, Australia

                    #24
                    Originally posted by GoGoran
                    .....And hence good graphics are crucial. ....
                    No, they are not crucial to the simulation.
                    Desirable, yes. But not crucial.

                    What is crucial is the accurate simulation of physics, otherwise it is nothing more or less than running a model train around a highly detailed layout.

                    Take the replication of real dynamics out of the equation and the word "simulation" disappears also.

                    BK
                    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                    Comment

                    • GoGoran
                      Senior Member
                      • Jun 2010
                      • 880

                      #25
                      Originally posted by seagoon
                      His reference is to a dozen or so of these monsters, not one or two.
                      If you want to replicate the operations on the iron-ore lines of the Pilbara (any of the companies) then you need to have more than one or two trains in motion along a route at any one time.
                      How many 204-car trains have you had moving at the one time under MSTS?

                      BK
                      I see no problem whatsoever with a dozen trains, either.
                      sigpic

                      Comment

                      • GoGoran
                        Senior Member
                        • Jun 2010
                        • 880

                        #26
                        Originally posted by seagoon
                        No, they are not crucial to the simulation.
                        Desirable, yes. But not crucial.

                        What is crucial is the accurate simulation of physics, otherwise it is nothing more or less than running a model train around a highly detailed layout.

                        Take the replication of real dynamics out of the equation and the word "simulation" disappears also.BK
                        Most people who are endlessly blabbering about "real physics" here have no clue what they're talking about.

                        But everyone can accurately judge whether a scene looks real in the simulator, or whether you can tell at first glance that that house was made with a couple thousand too few polies and bad textures.

                        So graphics trumps your "physics" anyday.

                        And sound, too.
                        sigpic

                        Comment

                        • seagoon
                          5000 Post Veteran

                          • Jun 2001
                          • 5161
                          • Yamba, N.S.WALES, Australia

                          #27
                          Originally posted by GoGoran
                          Most people who are endlessly blabbering about "real physics" here have no clue what they're talking about.
                          And you are the exception because..........??


                          Originally posted by GoGoran
                          So graphics trumps your "physics" anyday.
                          In that case you are easily satisfied.

                          BK
                          IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                          Comment

                          • seagoon
                            5000 Post Veteran

                            • Jun 2001
                            • 5161
                            • Yamba, N.S.WALES, Australia

                            #28
                            Originally posted by GoGoran
                            I see no problem whatsoever with a dozen trains, either.
                            I reiterate: how many 204-car trains have you had running concurrently under MSTS? I'm curious.

                            BK
                            IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                            Comment

                            • OTTODAD
                              1
                              • Feb 2001
                              • 32344
                              • England
                              • General

                              #29
                              There some who are making loads of statements without supplying any visual evidence to support them, like saying that they are 3D-models creators and re-painters without showing their work.

                              O t t o

                              Comment

                              • Komachi
                                1500 Post Veteran
                                • Oct 2006
                                • 1707
                                • Lancaster, Pennsylvania

                                #30
                                Originally posted by GoGoran
                                Might as well drive a blue box around.
                                Like... This? http://images2.fanpop.com/images/pho...0-1280-768.jpg

                                Ah yeah, I think everyone's definition of what is 'good' for MSTS is different. I mean heck, what I'd like to see is a moveable cam for the #5 passenger view, like adding -freeintcam into the Trainz options....GEEZ I STILL remember that tag command after all these years of not playing the game too.

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