A suggestion to the OR developement team:
Please do not place importance on the animation of line-side facilities and/or non-railroad infrastructure at the expense of what this simulation should be about - the operation of a functional transport system to as-close-as-possible real-life practices.
For example - it is immaterial whether a coal-loader actually shows coal being dumped into a hopper.
What IS important is that the physics & dynamics of the loaded hopper should be as realistic as possible and far removed from those of an empty hopper.
The same goes for passenger conveyance: watching animated characters moving into and out of carriages might look cute but, in a simulation, an unnecessary resource hog.
The important inculsions are the changes in the physics of the loaded/unloaded carriage.
In other words, please do not turn this into a glitzy eye-candy product at the expense of a decent simulation.
We do not need another Trainz or Railworks.
BK
Please do not place importance on the animation of line-side facilities and/or non-railroad infrastructure at the expense of what this simulation should be about - the operation of a functional transport system to as-close-as-possible real-life practices.
For example - it is immaterial whether a coal-loader actually shows coal being dumped into a hopper.
What IS important is that the physics & dynamics of the loaded hopper should be as realistic as possible and far removed from those of an empty hopper.
The same goes for passenger conveyance: watching animated characters moving into and out of carriages might look cute but, in a simulation, an unnecessary resource hog.
The important inculsions are the changes in the physics of the loaded/unloaded carriage.
In other words, please do not turn this into a glitzy eye-candy product at the expense of a decent simulation.
We do not need another Trainz or Railworks.
BK







Comment