Hi,
just a small suggestion there, which could make a lot of difference for many users and creators:
Could OR enable the use of multiple FreightAnims ?
I thought about a number of up to 11 per waggon or locomotive, i.e. the normal MSTS-FA and ten additional ones, coded as "Comment ( FreightAnim0 ..." thru "Comment ( FreightAnim9 ..." or something along those lines for keeping basic MSTS-backwards-compatibility.
The background being that many, if not most, current locomotives come factory-equipped with a FreigthAnim, making changes or additions for repaints impossible, unless you touch the original shapes ... whereas with additional FAs, there would be much room for all sorts of changes without touching the original shape. Other applications include loading empty waggons with more than one shape, i.e. a truck and a jeep, or a container and a machine part, etc., without having to unite them in a 3d program like gmax (which involves quite a lot of work and requires advanced skills at any rate).
just a small suggestion there, which could make a lot of difference for many users and creators:
Could OR enable the use of multiple FreightAnims ?
I thought about a number of up to 11 per waggon or locomotive, i.e. the normal MSTS-FA and ten additional ones, coded as "Comment ( FreightAnim0 ..." thru "Comment ( FreightAnim9 ..." or something along those lines for keeping basic MSTS-backwards-compatibility.
The background being that many, if not most, current locomotives come factory-equipped with a FreigthAnim, making changes or additions for repaints impossible, unless you touch the original shapes ... whereas with additional FAs, there would be much room for all sorts of changes without touching the original shape. Other applications include loading empty waggons with more than one shape, i.e. a truck and a jeep, or a container and a machine part, etc., without having to unite them in a 3d program like gmax (which involves quite a lot of work and requires advanced skills at any rate).



... Max xRef is a good example 
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