Official v645 Thread
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I’ve noticed the same issue with my testing of v645.
With my ATI 5870 setup the exhaust is intermittent and rail is missing in many of the yards in the FR route. I first suspected the problem being linked to ATI’s usual “Adaptive” AA causing disappearing texture like I’ve seen before with other games but the problem occurs with multi-sample and super sample AA also.
None of the Nvidia cards I’ve tested (GTX 580, GTX 480 and a 8800Ultra) with v645 have displayed this issue.
ATI 5870, Catalyst 11.4 preview driver -



Nvidia GTX 580, 267.46 drivers –

Asus Maximus VI Extreme Intel Z87, Intel Core i7-4770K, Corsair Dominator Platinum 16GB PC3-19200 (2400MHz), EVGA GeForce GTX TITAN SuperClocked, Samsung 840 Pro Series 128GB SSD (Windows 8.1 Pro 64)/Samsung 840 Pro Series 256GB SSD (Programs), CaseLabs Merlin SM8 with Corsair AX1200 PSU
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Many thanks for the prompt answer, it being much apreciated.
On the Adelaide hills route a lot of people including a number of old South Australian Railways drivers have said this route captures the railway, the area and era almost perfectly, I only know the section from Serviceton to Tailem Bend and the Outer harbour line and both of these are VERY well represented. Does show what one can acheive inspite of the limitiations of MSTS.
The author of the route (sadly now past away) said he made thousands of custom shapes for the route.
LindsayLast edited by lindsayts; 03-26-2011, 16:07.Comment
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I get the intermittent smoke as well with my Ati HD4350 card. All driver settings are set to the defaults. MSTS is used with the /anisotropic and /fsaa switches.sigpicComment
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Chris
"True rail fans have two favorite railroads. The B&O and one other."Comment
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I was running the East Metro Activity 10. I had it almost completed. I coupled to the last group of cars at the Coal plant. It crashed with all the scenery textures disappearing.
Attached is the log file. It also crashed the same way in 6.1.677 but I didn't save the log. Also the car spawner doesn't work in 6.1.677, I disabled it to run that version.
HaroldAttached FilesComment
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Is this noted somewhere other then here? I couldn't find anything about zooming out while on external cameras except for #8 camera. I may not have looked in the right places for this info. ThanksAnthonyComment
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Revisiting freightanims
I again want to visit the topic "freightanim". In Europe, some repainters make a freightanim to add inscriptions, logos, or to add parts to a loco for which they don't have the original model files (and the original author lost them).
Will openRails support more than 1 freightanim ? In this way we can spread different parts over different models. I don't know if this will be more performance-friendly than 1 "big" model however...
When openRails will switch to its own modeling format (which was already discussed in the other thread), wouldn't it be better that openRails implements a Trainz-style model behavior ? I mean: in Trainz models have several attachment points (a.bog0, a.bog1, a.pant0, a.pant1, ..) for different model parts like bogies/trucks, pantographs, couplers etc.Comment





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