Official v645 Thread

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  • OTTODAD
    1
    • Feb 2001
    • 32344
    • England
    • General

    #331
    Originally posted by longiron
    I was able to download in about 10 min via my high speed cable modem using the regular download - not the premium.
    Lucky you !

    I live outside town and no fiber-optic cables here, but downloading from my web site does it at 150 KpS.

    O t t o

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    • OTTODAD
      1
      • Feb 2001
      • 32344
      • England
      • General

      #332
      Originally posted by twpol
      Having downloaded the route, I've just checked this and it is indeed a 3-way switch causing the loading error.
      That made me check one of my msts TEST routes which use Y-TRACKS and below are the results.

      O t t o


      Comment

      • conrail1
        Senior Member
        • Jun 2010
        • 786
        • NY

        #333
        Originally posted by lindsayts
        The smoke peformed correctly on System 1 and system 2 with the Nvidia cards. On system 3 the smoke was intermitent being on and off for some seconds at a time. Lindsay

        I’ve noticed the same issue with my testing of v645.

        With my ATI 5870 setup the exhaust is intermittent and rail is missing in many of the yards in the FR route. I first suspected the problem being linked to ATI’s usual “Adaptive” AA causing disappearing texture like I’ve seen before with other games but the problem occurs with multi-sample and super sample AA also.

        None of the Nvidia cards I’ve tested (GTX 580, GTX 480 and a 8800Ultra) with v645 have displayed this issue.


        ATI 5870, Catalyst 11.4 preview driver -












        Nvidia GTX 580, 267.46 drivers –



        Asus Maximus VI Extreme Intel Z87, Intel Core i7-4770K, Corsair Dominator Platinum 16GB PC3-19200 (2400MHz), EVGA GeForce GTX TITAN SuperClocked, Samsung 840 Pro Series 128GB SSD (Windows 8.1 Pro 64)/Samsung 840 Pro Series 256GB SSD (Programs), CaseLabs Merlin SM8 with Corsair AX1200 PSU

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        • lindsayts
          Senior Member
          • May 2010
          • 194

          #334
          Originally posted by twpol
          Having downloaded the route, I've just checked this and it is indeed a 3-way switch causing the loading error.
          Many thanks for the prompt answer, it being much apreciated.

          On the Adelaide hills route a lot of people including a number of old South Australian Railways drivers have said this route captures the railway, the area and era almost perfectly, I only know the section from Serviceton to Tailem Bend and the Outer harbour line and both of these are VERY well represented. Does show what one can acheive inspite of the limitiations of MSTS.

          The author of the route (sadly now past away) said he made thousands of custom shapes for the route.

          Lindsay
          Last edited by lindsayts; 03-26-2011, 16:07.

          Comment

          • GoGoran
            Senior Member
            • Jun 2010
            • 880

            #335
            Originally posted by GaryG
            Hello lindsayts

            I see the intermittent diesel exhaust smoke here as well with an ATI 5770 HD card and the latest (11.2) drivers. If I get some time later this weekend I will try changing a few settings to see if I can find a setting that might isolate the cause.GaryG
            I get the intermittent smoke as well with my Ati HD4350 card. All driver settings are set to the defaults. MSTS is used with the /anisotropic and /fsaa switches.
            sigpic

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            • longiron
              1000 Post Veteran and Moderator

              • Jan 2007
              • 1453
              • Just south of NYC

              #336
              Originally posted by GoGoran
              I get the intermittent smoke as well with my Ati HD4350 card. All driver settings are set to the defaults. MSTS is used with the /anisotropic and /fsaa switches.
              This is a know issue with ATI video cards that doesn't affect nVidia cards. We're investigating the issue.
              Chris
              "True rail fans have two favorite railroads. The B&O and one other."

              Comment

              • hminky
                1000 Post Veteran
                • May 2009
                • 1114

                #337
                I was running the East Metro Activity 10. I had it almost completed. I coupled to the last group of cars at the Coal plant. It crashed with all the scenery textures disappearing.

                Attached is the log file. It also crashed the same way in 6.1.677 but I didn't save the log. Also the car spawner doesn't work in 6.1.677, I disabled it to run that version.

                Harold
                Attached Files

                Comment

                • elitedubs
                  Senior Member
                  • Mar 2009
                  • 529
                  • Ballston Spa, NY

                  #338
                  Originally posted by longiron
                  If you have a number pad, taking off the NUM LOCK with the #3 and #9 keys allows you to zoom in and out for most cameras.
                  Is this noted somewhere other then here? I couldn't find anything about zooming out while on external cameras except for #8 camera. I may not have looked in the right places for this info. Thanks
                  Anthony

                  Comment

                  • mstsbe
                    Member
                    • Oct 2003
                    • 81
                    • Boom, Antwerp, Belgium.

                    #339
                    Revisiting freightanims

                    I again want to visit the topic "freightanim". In Europe, some repainters make a freightanim to add inscriptions, logos, or to add parts to a loco for which they don't have the original model files (and the original author lost them).

                    Will openRails support more than 1 freightanim ? In this way we can spread different parts over different models. I don't know if this will be more performance-friendly than 1 "big" model however...

                    When openRails will switch to its own modeling format (which was already discussed in the other thread), wouldn't it be better that openRails implements a Trainz-style model behavior ? I mean: in Trainz models have several attachment points (a.bog0, a.bog1, a.pant0, a.pant1, ..) for different model parts like bogies/trucks, pantographs, couplers etc.

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