ORTS fixed now?

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  • BNSFfan
    1000 Post Veteran
    • Apr 2006
    • 1323

    #1

    ORTS fixed now?

    I'll post the log in a while, but I was running Cantu's GP38-2s (My frisco mod that gives a UID in MSTS, but works fine in ORTS) and the continuous wheel slip issue was gone, and when I throttle up, the ammeter even smoothly transitions to how much the locomotive is putting out, and moves a bit as variables affect the traction. All I have to say is, well done! I love it.
  • BNSFfan
    1000 Post Veteran
    • Apr 2006
    • 1323

    #2
    Okay, problem seems to be that it slips and jumps when in No precip. But when I turn on rain or snow, it works fine???
    Open Rails is starting...
    Version = 0.6.2.779
    Build = 0.0.4228.27392 30/07/2011 16:13
    Logfile = C:\Users\Anthony\Desktop\OpenRailsLog.txt
    ------------ ---------- ------------ ---------- ------------ ---------- --------
    BrakePipeChargingRate = 21
    DataLogger = False
    DynamicShadows = (registry) True
    FullScreen = (registry) True
    GraduatedRelease = (registry) True
    LoggingFilename = OpenRailsLog.txt
    LoggingPath = C:\Users\Anthony\Desktop
    MSTSBINSound = (registry) True
    Precipitation = (registry) True
    Profiling = False
    ProfilingFrameCount = 1000
    ShaderModel = 0
    ShadowAllShapes = False
    ShadowMapBlur = True
    ShadowMapCount = 4
    ShadowMapDistance = 0
    ShadowMapResolution = 1024
    ShowErrorDialogs = True
    SoundDetailLevel = 5
    TrainLights = (registry) True
    VerticalSync = False
    ViewingDistance = 2000
    WindowGlass = (registry) True
    WindowPosition_Compass = (registry) 50, 0
    WindowPosition_DriverAid = (registry) 100, 100
    WindowPosition_Help = (registry) 0, 66
    WindowPosition_NextStation = (registry) 0, 100
    WindowPosition_Switch = (registry) 0, 50
    WindowPosition_TrackMonitor = (registry) 100, 0
    WindowPosition_TrainOperations = (registry) 0, 98
    WindowSize = 1024x768
    Wire = (registry) True
    WorldObjectDensity = 10
    ------------ ---------- ------------ ---------- ------------ ---------- --------
    Mode = Explore
    Path = E:\Program Files\Microsoft Games\Train Simulator\ROUTES\MoPac001\paths\Mopac Pass.pat
    Consist = E:\Program Files\Microsoft Games\Train Simulator\trains\consists\Frisco local.con
    Time = 10:0
    Season = 1
    Weather = 2
    ------------ ---------- ------------ ---------- ------------ ---------- --------
    Loading TRK TDB SIGCFG DAT ACT RDB CARSPAWN
    OpenAL using device DirectSound
    ENV SIGCFG TTYPECSSTTTTTTTTTW
    runactivity.exe : Warning : 0 : STF Error in E:\Program Files\Microsoft Games\Train Simulator\ROUTES\MoPac001\WORLD\w-011907+014203.w
    Line 1216: Missing texture filename in forest region. UID=3816
    at ORTS.ORTraceListener.TraceEventInternal(TraceEvent Cache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args)
    at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message)
    at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
    at System.Diagnostics.Trace.TraceWarning(String message)
    at MSTS.Tr_Worldfile..ctor(SBR block)
    at MSTS.WFile..ctor(String filename)
    at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
    at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
    at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
    at ORTS.Viewer3D.Load(RenderProcess renderProcess)
    at ORTS.RenderProcess.Initialize()
    at Microsoft.Xna.Framework.Game.Run()
    at ORTS.Viewer3D.Run()
    at ORTS.Program.<>c__DisplayClass8.<Start>b__7()
    at ORTS.Program.Start(UserSettings settings, String[] args)
    at ORTS.Program.Main(String[] args)

    S(repeats) SSSSSSSSSSSSSSSSSS TRP(default) S(repeats) S(repeats) SW
    runactivity.exe : Warning : 0 : STF Error in E:\Program Files\Microsoft Games\Train Simulator\ROUTES\MoPac001\WORLD\w-011906+014203.w
    Line 2981: Missing texture filename in forest region. UID=1521
    at ORTS.ORTraceListener.TraceEventInternal(TraceEvent Cache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args)
    at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message)
    at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
    at System.Diagnostics.Trace.TraceWarning(String message)
    at MSTS.Tr_Worldfile..ctor(SBR block)
    at MSTS.WFile..ctor(String filename)
    at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
    at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
    at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
    at ORTS.Viewer3D.Load(RenderProcess renderProcess)
    at ORTS.RenderProcess.Initialize()
    at Microsoft.Xna.Framework.Game.Run()
    at ORTS.Viewer3D.Run()
    at ORTS.Program.<>c__DisplayClass8.<Start>b__7()
    at ORTS.Program.Start(UserSettings settings, String[] args)
    at ORTS.Program.Main(String[] args)

    S(repeats) SSSSSSSSSSSSSSSSSSSSSSSWWSW
    runactivity.exe : Warning : 0 : STF Error in E:\Program Files\Microsoft Games\Train Simulator\ROUTES\MoPac001\WORLD\w-011906+014202.w
    Line 3274: Missing texture filename in forest region. UID=3821
    at ORTS.ORTraceListener.TraceEventInternal(TraceEvent Cache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args)
    at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message)
    at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
    at System.Diagnostics.Trace.TraceWarning(String message)
    at MSTS.Tr_Worldfile..ctor(SBR block)
    at MSTS.WFile..ctor(String filename)
    at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
    at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
    at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
    at ORTS.Viewer3D.Load(RenderProcess renderProcess)
    at ORTS.RenderProcess.Initialize()
    at Microsoft.Xna.Framework.Game.Run()
    at ORTS.Viewer3D.Run()
    at ORTS.Program.<>c__DisplayClass8.<Start>b__7()
    at ORTS.Program.Start(UserSettings settings, String[] args)
    at ORTS.Program.Main(String[] args)

    S(repeats) SSSSSSSSSSSSSSSSSSSSSSSWWWWCSSCSCSSCSCSSCSCSCSCSCS CSCSCSSCSCSCSCSCSSCSCSCSCSS C(repeats) SSSCould not open wave file: E:\Program Files\Microsoft Games\Train Simulator\trains\trainset\SLSF_GP38-2\sound\..//..//common.snd//GNR_COMMON//TRK_3.wav at at ORTS.SoundPiece..ctor(String Name, Boolean IsExternal)
    at ORTS.SoundItem.SetPiece(String Name, Boolean IsExternal)
    at ORTS.ALSoundSource.Queue(String Name, PlayMode Mode, Boolean isExternal)
    at ORTS.ORTSPlayOneShot.Run()
    at ORTS.ORTSRandomTrigger.TryTrigger()
    at ORTS.SoundStream.Update(Single x, Single y, Single z)
    at ORTS.SoundStream.Update(Single x, Single y, Single z, Single spx, Single spy, Single spz)
    at ORTS.SoundSource.Update()
    at ORTS.SoundProcess.SoundUpdateLoop()
    at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
    at System.Threading.ExecutionContext.runTryCode(Objec t userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()

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