I'll post the log in a while, but I was running Cantu's GP38-2s (My frisco mod that gives a UID in MSTS, but works fine in ORTS) and the continuous wheel slip issue was gone, and when I throttle up, the ammeter even smoothly transitions to how much the locomotive is putting out, and moves a bit as variables affect the traction. All I have to say is, well done! I love it.
Okay, problem seems to be that it slips and jumps when in No precip. But when I turn on rain or snow, it works fine???
Open Rails is starting...
Version = 0.6.2.779
Build = 0.0.4228.27392 30/07/2011 16:13
Logfile = C:\Users\Anthony\Desktop\OpenRailsLog.txt
------------ ---------- ------------ ---------- ------------ ---------- --------
BrakePipeChargingRate = 21
DataLogger = False
DynamicShadows = (registry) True
FullScreen = (registry) True
GraduatedRelease = (registry) True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Users\Anthony\Desktop
MSTSBINSound = (registry) True
Precipitation = (registry) True
Profiling = False
ProfilingFrameCount = 1000
ShaderModel = 0
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 0
ShadowMapResolution = 1024
ShowErrorDialogs = True
SoundDetailLevel = 5
TrainLights = (registry) True
VerticalSync = False
ViewingDistance = 2000
WindowGlass = (registry) True
WindowPosition_Compass = (registry) 50, 0
WindowPosition_DriverAid = (registry) 100, 100
WindowPosition_Help = (registry) 0, 66
WindowPosition_NextStation = (registry) 0, 100
WindowPosition_Switch = (registry) 0, 50
WindowPosition_TrackMonitor = (registry) 100, 0
WindowPosition_TrainOperations = (registry) 0, 98
WindowSize = 1024x768
Wire = (registry) True
WorldObjectDensity = 10
------------ ---------- ------------ ---------- ------------ ---------- --------
Mode = Explore
Path = E:\Program Files\Microsoft Games\Train Simulator\ROUTES\MoPac001\paths\Mopac Pass.pat
Consist = E:\Program Files\Microsoft Games\Train Simulator\trains\consists\Frisco local.con
Time = 10:0
Season = 1
Weather = 2
------------ ---------- ------------ ---------- ------------ ---------- --------
Loading TRK TDB SIGCFG DAT ACT RDB CARSPAWN
OpenAL using device DirectSound
ENV SIGCFG TTYPECSSTTTTTTTTTW
runactivity.exe : Warning : 0 : STF Error in E:\Program Files\Microsoft Games\Train Simulator\ROUTES\MoPac001\WORLD\w-011907+014203.w
Line 1216: Missing texture filename in forest region. UID=3816
at ORTS.ORTraceListener.TraceEventInternal(TraceEvent Cache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args)
at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message)
at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
at System.Diagnostics.Trace.TraceWarning(String message)
at MSTS.Tr_Worldfile..ctor(SBR block)
at MSTS.WFile..ctor(String filename)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.RenderProcess.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at ORTS.Viewer3D.Run()
at ORTS.Program.<>c__DisplayClass8.<Start>b__7()
at ORTS.Program.Start(UserSettings settings, String[] args)
at ORTS.Program.Main(String[] args)
S(repeats) SSSSSSSSSSSSSSSSSS TRP(default) S(repeats) S(repeats) SW
runactivity.exe : Warning : 0 : STF Error in E:\Program Files\Microsoft Games\Train Simulator\ROUTES\MoPac001\WORLD\w-011906+014203.w
Line 2981: Missing texture filename in forest region. UID=1521
at ORTS.ORTraceListener.TraceEventInternal(TraceEvent Cache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args)
at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message)
at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
at System.Diagnostics.Trace.TraceWarning(String message)
at MSTS.Tr_Worldfile..ctor(SBR block)
at MSTS.WFile..ctor(String filename)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.RenderProcess.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at ORTS.Viewer3D.Run()
at ORTS.Program.<>c__DisplayClass8.<Start>b__7()
at ORTS.Program.Start(UserSettings settings, String[] args)
at ORTS.Program.Main(String[] args)
S(repeats) SSSSSSSSSSSSSSSSSSSSSSSWWSW
runactivity.exe : Warning : 0 : STF Error in E:\Program Files\Microsoft Games\Train Simulator\ROUTES\MoPac001\WORLD\w-011906+014202.w
Line 3274: Missing texture filename in forest region. UID=3821
at ORTS.ORTraceListener.TraceEventInternal(TraceEvent Cache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args)
at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message)
at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
at System.Diagnostics.Trace.TraceWarning(String message)
at MSTS.Tr_Worldfile..ctor(SBR block)
at MSTS.WFile..ctor(String filename)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.RenderProcess.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at ORTS.Viewer3D.Run()
at ORTS.Program.<>c__DisplayClass8.<Start>b__7()
at ORTS.Program.Start(UserSettings settings, String[] args)
at ORTS.Program.Main(String[] args)
S(repeats) SSSSSSSSSSSSSSSSSSSSSSSWWWWCSSCSCSSCSCSSCSCSCSCSCS CSCSCSSCSCSCSCSCSSCSCSCSCSS C(repeats) SSSCould not open wave file: E:\Program Files\Microsoft Games\Train Simulator\trains\trainset\SLSF_GP38-2\sound\..//..//common.snd//GNR_COMMON//TRK_3.wav at at ORTS.SoundPiece..ctor(String Name, Boolean IsExternal)
at ORTS.SoundItem.SetPiece(String Name, Boolean IsExternal)
at ORTS.ALSoundSource.Queue(String Name, PlayMode Mode, Boolean isExternal)
at ORTS.ORTSPlayOneShot.Run()
at ORTS.ORTSRandomTrigger.TryTrigger()
at ORTS.SoundStream.Update(Single x, Single y, Single z)
at ORTS.SoundStream.Update(Single x, Single y, Single z, Single spx, Single spy, Single spz)
at ORTS.SoundSource.Update()
at ORTS.SoundProcess.SoundUpdateLoop()
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.runTryCode(Objec t userData)
at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
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