Hi All,
After reading about Open Rails for a while now I finally decided to try for myself. So far I am liking what I am seeing. My frame rates, though not dramatically better are up from MSTS. Where I did get good frame rate improvment was the Horseshoe Curve route in Altoona around Works where I was getting as low as 1 FPS on MSTS as opposed to 5-8 FPS in Open rails. The big plus has been no two second ( or worse depending on the route) "freeze" with approaching AI trains. But I ran into an issue running an activity I made for the Birmingham 2 route. The activity starts with the player train holding the main and the first AI is to approach and take the siding. But when the AI approached it stopped, then withdrew in reverse. So I then ran this activity in MSTS. The AI stopped at the signal and stayed. I then had to do the old creep up to my signal then reverse a few feet. The AI then proceeded as it should. This is the second time I have had the AI moving in reverse problem and both were on the same route, Bham 2. The other activity I had deleted as I wanted to redo it anyway, had the player leaving Norris Yard and the first AI pass on the other main just outside the yard ,but as it entered the yard it stopped (and I ran this several times and it always did the same thing) and reversed and rocketed past the player train backwards. There was no signal in the yard so it just stopped and went backwards. I figured you may want to know about this so I have attached both the Open Rails log file for the activity and the APK file as well. So hopefully these will be helpful. I look forward to future releases of Open Rails.
Thank You very much for a great program !!
MARK
My system specs: HP G61 Notebook
Windows 7 Home Premium
Service Pack 1
AMD Sempron M100 2.00 GHz
RAM 3.00 GB ( 2.75 useable)
64 Bit Operating System
After reading about Open Rails for a while now I finally decided to try for myself. So far I am liking what I am seeing. My frame rates, though not dramatically better are up from MSTS. Where I did get good frame rate improvment was the Horseshoe Curve route in Altoona around Works where I was getting as low as 1 FPS on MSTS as opposed to 5-8 FPS in Open rails. The big plus has been no two second ( or worse depending on the route) "freeze" with approaching AI trains. But I ran into an issue running an activity I made for the Birmingham 2 route. The activity starts with the player train holding the main and the first AI is to approach and take the siding. But when the AI approached it stopped, then withdrew in reverse. So I then ran this activity in MSTS. The AI stopped at the signal and stayed. I then had to do the old creep up to my signal then reverse a few feet. The AI then proceeded as it should. This is the second time I have had the AI moving in reverse problem and both were on the same route, Bham 2. The other activity I had deleted as I wanted to redo it anyway, had the player leaving Norris Yard and the first AI pass on the other main just outside the yard ,but as it entered the yard it stopped (and I ran this several times and it always did the same thing) and reversed and rocketed past the player train backwards. There was no signal in the yard so it just stopped and went backwards. I figured you may want to know about this so I have attached both the Open Rails log file for the activity and the APK file as well. So hopefully these will be helpful. I look forward to future releases of Open Rails.
Thank You very much for a great program !!
MARK
My system specs: HP G61 Notebook
Windows 7 Home Premium
Service Pack 1
AMD Sempron M100 2.00 GHz
RAM 3.00 GB ( 2.75 useable)
64 Bit Operating System



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