I don't kick the cars, I try to run the engine at constant speed (see the second part of the video with the view from above), even if this is not easy, switch turnouts and uncouple cars (if I would uncouple cars in advance, they would begin to brake and the whole game wouldn't work. Engine speed varies between about 0.5 to 2.5 mph. In the first part of the video I have to stop the engine every two groups of cars to allow for the camera following the cars. That of kicking is mybe only an impression, because OR nicely implements car slack forces.
True that cars arrive at a bit high speeds against the parked consists, but this can be adjusted by putting the parked consists farther away or by increasing the MaxApplicationRate parameter.
Thanks for appreciation!
Carlo
True that cars arrive at a bit high speeds against the parked consists, but this can be adjusted by putting the parked consists farther away or by increasing the MaxApplicationRate parameter.
Thanks for appreciation!
Carlo







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