Thank you James, great stuff mate.
I noticed ( rightly or wrongly ), that the physics are a bit more realistic than MSTS, even at this early stage.
My player train in the pic was slogging up that gradient and ended up down to 17mph, before crawling over the top to the downhill section.
Exactly the same activity run in MSTS itself, it goes like a racing car.
Thanks for the info, James.
Mike.
I noticed ( rightly or wrongly ), that the physics are a bit more realistic than MSTS, even at this early stage.
My player train in the pic was slogging up that gradient and ended up down to 17mph, before crawling over the top to the downhill section.
Exactly the same activity run in MSTS itself, it goes like a racing car.

Thanks for the info, James.
Mike.





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