v360 thread

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  • thegrindre
    Senior Member
    • Nov 2005
    • 167
    • Arkansas

    #1

    v360 thread

    How about we start and official version 360 thread?

    I'd like to voice my opinion to say I think the shadows need to be a little darker.

    Great job so far, guys.
    Last edited by Nels_Anderson; 09-17-2010, 10:05. Reason: Not "official"
    Rick
    At my age, 'Happy Hour' is a nap

    sigpic
  • OTTODAD
    1
    • Feb 2001
    • 32344
    • England
    • General

    #2
    Orts - v.360

    This is the official home of Open Rails with news and links to content, vendors and the community. Open Rails is a totally free train simulator that supports the world’s largest range of rail content.


    Fantastic improvements, but still a lot of work ahead.

    Here are some initial screenshots to start this feedback thread !

    O t t o













    Last edited by OTTODAD; 09-17-2010, 08:50.

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    • thegrindre
      Senior Member
      • Nov 2005
      • 167
      • Arkansas

      #3
      Just toolin' along in Open Rails...




      Attached Files
      Last edited by thegrindre; 09-17-2010, 09:30.
      Rick
      At my age, 'Happy Hour' is a nap

      sigpic

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      • mnjrr

        #4
        Great shots Rick. I look forward to seeing more screenshots from you if you would like to post more.

        Comment

        • csantucci
          Senior Member
          • Nov 1999
          • 856
          • Torino, Italy.

          #5
          I tested the new OR version with the Bernina route. I especially appreciated the train physics, the great framerates, the option of graduated train brake release, the player train following the correct path, and the fact that some small things I noticed (like speeds in kmh not accepted in .eng files, or like trees floating in the air) have been solved. Also having an (unanimated by the moment) cab is nice to have. Now player-train only activities can be reasonably run with great pleasure.
          Activities with AI traffic on single track line however have problems. My player trains met AI trains on full line instead of in stations, forcing me to stop activities, but I believe to understand that this is well known by the OR team.
          Referring to sound also good progress was made, however pls take note of these small notes:
          1) I found that such line
          Initial_Trigger ( SetStreamVolume ( 0.0 ))
          still does not seem to work as intended.
          2) The volume balance within cab between cab sound and external AI trains sound seems to me to be not the same as in MSTS, that is in OR the external AI trains sound is heard in the cab at lower volume than in MSTS.
          3) It seemed to me to hear in the AI train (that should make reference to the scalability 0 section of the .sms file) some brake sound coming from the scalability 5 section. Is it true?

          I also kindly ask to correct the fact that now, if one trainset has combined control, comma and period have reversed functions with reference to dynamic braking.

          In conclusion, a great THANK YOU to the OR dev team, and I am sure that pleasure in playing OR will grow exponentially with further releases!

          Carlo
          Last edited by csantucci; 09-17-2010, 14:04.
          sigpic

          Comment

          • thegrindre
            Senior Member
            • Nov 2005
            • 167
            • Arkansas

            #6
            Thanks, Walter.
            One of my favorite routes is the Ozark Northern. Here's a couple I just took.





            Rick
            At my age, 'Happy Hour' is a nap

            sigpic

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            • rrroberttt
              Senior Member
              • Nov 1999
              • 146
              • NYC USA

              #7
              The current version 360 is quite an improvement over version 128. I'm enjoying it. Two thumbs up to the ORTS team. Keep up the good work.

              Comment

              • daniellouwrens
                1500 Post Veteran

                • Sep 2005
                • 1730
                • Gandangara Estate, Sutherland Shire. N.S.W, Australia.

                #8
                What a great product, I am getting much better graphics on a RAM challenged system and have NO stuttering.

                Thanks to the team at ORTS, you guys are brilliant.

                Cheers
                Daniel - Sydney (Glad I'm not in Townsville)
                It used to be my favourite place in the world.

                Comment

                • twpol
                  Senior Member
                  • Oct 2009
                  • 434
                  • United Kingdom

                  #9
                  Wow, those screenshots look gorgeous. If only we had smoke and steam effects working.
                  James Ross
                  Open Rails Management Team
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                  Comment

                  • OTTODAD
                    1
                    • Feb 2001
                    • 32344
                    • England
                    • General

                    #10
                    This version is already good enough to do some serious railroading, the MSTS Editors still functioning to create activities for MSTS which work in ORTS and dare say that the same applies to modifying routes in MSTS and then run them in ORTS.

                    Below is a new short path Sniper297 Freedom type activity created in MSTS which runs perfectly in ORTS, front and rear couplers working as they should, improved by being able to use CTRL-U to uncouple wagons like a yard man would and change to another loco in the same consist with CTRL-E and drive it !

                    Minor, the Alt-Enter full screen view seems not to work, which is supposed to be the MSTS SHIFT-1 view which still works in ORTS ?

                    Could to with a F1 screen to show all the ORTS key functions like shown below.

                    The F5 HUD should list what engine drivers would like to see displayed in the order of most used, especially when doing a lot of shunting, which is what I do a lot:

                    Speed
                    Throttle Setting
                    Direction Indicator
                    Train Brake
                    Loco Brake
                    Time
                    etc

                    O t t o







                    Comment

                    • nat
                      Senior Member
                      • Mar 2006
                      • 615
                      • Another World

                      #11
                      Graphics were great, however I was only getting between 2 and 5 FPS. Not sure why, I even lowed my screen res, and turned all the options to low.
                      Southern Pacific Transportation Company

                      Comment

                      • longiron
                        1000 Post Veteran and Moderator

                        • Jan 2007
                        • 1453
                        • Just south of NYC

                        #12
                        Originally posted by nat
                        Graphics were great, however I was only getting between 2 and 5 FPS. Not sure why, I even lowed my screen res, and turned all the options to low.
                        Nat,
                        The Open Rails F5 HUD will help to diagnose performance problems. Push it three times to bring up the Extended HUD with Debug information. If you'd do a screen cap of that plus your system information, it would help the team understand where your problem lies. Are you running on a laptop?
                        chrisvw
                        Chris
                        "True rail fans have two favorite railroads. The B&O and one other."

                        Comment

                        • OTTODAD
                          1
                          • Feb 2001
                          • 32344
                          • England
                          • General

                          #13
                          More tests passed with honors, well almost !

                          Wupper-Express-11 crashed after a while.

                          3DT Cajon, US2 Marias-Pass and NEC-4 O.K.

                          No doubt the missing overhead wires are on the TO-DO list !

                          Being able to throw switches with ALT held down and mouse clicking on them is great when shunting in yards, being the yard dispatcher !

                          Anything else in particular the team wants testing ?

                          When this is finished it will wipe the floor with all other train simulators !

                          O.K., that will do for today !

                          O t t o









                          Last edited by OTTODAD; 09-17-2010, 17:29.

                          Comment

                          • longiron
                            1000 Post Veteran and Moderator

                            • Jan 2007
                            • 1453
                            • Just south of NYC

                            #14
                            Otto,
                            Thank you very much for the extensive validation testing in such a short time. It's a little like holding your breath when releasing a public version because you don't know what you don't know.

                            Could you tell us what activity for USA2 route caused the crash into the AI train? We'd like to test why that happened.

                            Again, I know the Open Rails team appreciates your effort.
                            chrisvw
                            Chris
                            "True rail fans have two favorite railroads. The B&O and one other."

                            Comment

                            • sniper297
                              9500 Post Veteran
                              • Nov 1999
                              • 9545
                              • Union Grove, Wisconsin, USA.
                              • General

                              #15
                              Well, I've always been a little slow on the uptakes, so I'm probably missing something here - I'm crashing into AI trains all over the place because the signals are still dark. Or have the signals been activated and I just don't know how to turn them on?
                              sigpic

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