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I confirm Otto's words about big sluggishness of some e-locos.
Some other remark: when in cabview, sounds generated by other trainset, be it AI trains or other trainsets within the player train, although having cabcam under activation in the .sms file, are not heard.
AI trains seem not to disappear at end of path. I know that is a controversial issue, but I think it would be better to maintain MSTS compatibility, to achieve higher compatibility with existing activities.
Moreover I wonder if AI trains are launched correctly when they have starting time before activity starting time.
All above as small contribution to the OR dev team, and not as critic.
CarlosigpicComment
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That looks right. Remember that the switch window has the train in the middle, between the two switch images, so in your first picture the "next switch behind train" is not the one in the picture (it shows a convergence and the one you want diverges) - so it shoudn't be a big surprise that it doesn't change.James Ross
Open Rails Management Team
sigpicComment
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They do, i watched two disappear yesterday at the end of their paths.AI trains seem not to disappear at end of path.
Mike.sigpicComment
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Realized that this morning, the next switch behind this loco the F8 can see being miles away !That looks right. Remember that the switch window has the train in the middle, between the two switch images, so in your first picture the "next switch behind train" is not the one in the picture (it shows a convergence and the one you want diverges) - so it shouldn't be a big surprise that it doesn't change.
O t t o
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O.K., here is more for the team to chew on.
Used this single player loco to couple on to that 4+100+4 loose consist and after reversing the train past that switch CTRL-E changed to the lead loco of the loose consist and uncoupled the single player loco.
The lead loco in the loose consist now being the player loco I reversed it past that switch, taking ages, speed not exceeding 0.6 mph.
Changing to FORWARD and trying to throw that switch so that it diverts onto the tracks next to the single loco, below is what happened, having to use SHIFT-G to throw it.
Replaced that 4+100+4 loose consist with a single loco and speed is now better, but the throttle has to be increased a lot before it moves and the train brake is very slow releasing brakes, still requiring SHIFT-G to throw that switch which is ahead of it.
O t t o








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Euegen Yard - Cascade Crossing route. 4x screenies in MSTS.




Eugene Yard in OR, roughly identical pics.............




Apart from the last 2x corresponding pics in each sim ( 4 & 8 ). There is an obvious lack of detail with scenery missing in OR.
Scenery detail in both sims is set to max. Logfile attached.
OpenRailsLog.txt
Mike.sigpicComment
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Are you running Vista or Win7?
The error in the log indicates that OR cannot access the texture files it needs to display some shapes:
runactivity.exe : Error : 0 : System.IO.DirectoryNotFoundException: Could not find a part of the path 'c:\ts\routes\willamette pass\textures\'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)Chris
"True rail fans have two favorite railroads. The B&O and one other."Comment
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I have a sneaking feel that the problem is the trailing "\", which is breaking something OR does (but obviously not MSTS). There was at least one previous similar case where the directory was reported to exist just fine by the user but OR was keeling over with the same "directory does not exist" error.
Edit: Hang on, that code is trying to open a file there... with a path ending in a "\". So it's missing the file name for something...James Ross
Open Rails Management Team
sigpicComment
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I have a sneaking feel that the problem is the trailing "\", which is breaking something OR does (but obviously not MSTS). There was at least one previous similar case where the directory was reported to exist just fine by the user but OR was keeling over with the same "directory does not exist" error.
Edit: Hang on, that code is trying to open a file there... with a path ending in a "\". So it's missing the file name for something...
James,
Do have any ideas that Mike or I can try to remedy the issue. I'm even seeing the issue now with the Feather River Route, which was fine with v128.Asus Maximus VI Extreme Intel Z87, Intel Core i7-4770K, Corsair Dominator Platinum 16GB PC3-19200 (2400MHz), EVGA GeForce GTX TITAN SuperClocked, Samsung 840 Pro Series 128GB SSD (Windows 8.1 Pro 64)/Samsung 840 Pro Series 256GB SSD (Programs), CaseLabs Merlin SM8 with Corsair AX1200 PSU
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Not at present. Unfortunately the log doesn't contain enough information to see what's loading, but the lack of a file name seems the likely issue, just don't know why it would have lost it. I'll put it on my list to investigate, anyway.James Ross
Open Rails Management Team
sigpicComment
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Hello.
I changed my OS from Windows Vista to Windows 7, I have also installed Frameworks 4, all with the intention of discovering what is happening to me frames. I heard that there are more people that same thing happens.
Entering the OR simulation, the frames are quite, 70 ~ 80, but then begin to decline gradually to stabilize at 6, making it unplayable.
Greetings.Comment










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