To Otto: 1. We've not yet implemented Distant Mountains. 2. undisplayed forest objects... dunno what exactly is going on but last night I observed something similar after I was ignorantly fiddling around w/ my ATI video card settings. After doing so, all sorts of things were not displayed correctly in OR. Returning the card to default values, everything was fine again. Might that be a clue to what you're seeing?
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My untested theory is that a forest boundary somewhat overlaps a track, but due to different random location of the tree or shrub objects within the boundary, some now shows up on the track in OR where in MSTS none happened to appear there. I really appreciate your excellent test of the alignment and density of a forest. It was simple and elegant way to check things out!Comment
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I think you nailed it, Phil.
1.jpg
There's the overlap.
Other problem, when I was fiddling with this;
http://msts.steam4me.net/tutorials/forests.html
I noted the defaults were set for 0.9 and 1.1, minumum 90% size maximum 110% size. For a 50 foot tree that would be a difference of 48 feet and 52 feet, so a lot of people started using numbers like 0.5 and 2.0, which gave variations from 25 feet to 100 feet for trees. Also affects the width tho, so a 30 foot wide tree can be anywhere from 15 feet to 60 feet wide using those multipliers.
2.jpg
Note here the trunk is within the boundary (red line) of the forest region, but the larger tree branches on the edge go outside the boundaries and overlap the track.
3.jpg
So adjust the boundary a bit further from the track.
4.jpg
In MSTS it's pretty close to what you see is what you get, placements and sizes match the route editor.
5.jpg
Open Rails changes them, there's still a variety of sizes but they don't match what the route editor shows.
I don't see this as a huge problem if there's nothing that can be done to fix it, as time goes on route developers will keep forest regions further from the tracks and fix the regions in existing routes. Once we do get a new route editor it will help, I hadn't played with the MSTS route editor in a couple years and forgot how much I hated the unholy beast.
sigpicComment
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Jim,
Open Rails uses its own algorithm to determine the "random" location of trees within the parameters of the forest region. As you have shown, Open Rails places more trees closer to the edge of the forest region than MSTS RE. Therefore, Open Rails will not duplicate the exact placement of trees that you see in RE, this means some routes may have to be slightly modified to avoid tree placement on the tracks.
chrisvwChris
"True rail fans have two favorite railroads. The B&O and one other."Comment
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Hi Chris !
Below is how my driving over switches sounds work and you can download my Gold-Spike-X route from here: https://www.otto-wipfel.co.uk/msts-d...-cellent-3.rar
O t t o
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Yes, I had to disable one of my Catalyst settings, causing display problems in RW.To Otto: 1. We've not yet implemented Distant Mountains. 2. undisplayed forest objects... dunno what exactly is going on but last night I observed something similar after I was ignorantly fiddling around w/ my ATI video card settings. After doing so, all sorts of things were not displayed correctly in OR. Returning the card to default values, everything was fine again. Might that be a clue to what you're seeing?
Will enable it again to test that stretch in my Gold-Spike-X route.
O t t o
P.S.: Restored my HD 4870 Catalyst A.A.- Advanced setting and enabled Adaptive AA and nothing has changed, the weeds forests missing, the different forest densities and missing distant mountains having been explained.
What about the missing default overhead wires ?Last edited by OTTODAD; 09-18-2010, 15:15.Comment
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mnjrrComment
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There is a piccie or two of a BR green dmu in the screenshots forum...................
https://www.trainsim.com/vbts/showth...-Branch-1950-s
The cabview renders as blank....................

Any idea why please, it's the first one i have come across that does this.
Mike.Last edited by Redcoat_1812; 09-18-2010, 17:17.sigpicComment
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Hiya Jim,
yes mate it works in MSTS.
It is payware sorry, so no download.
It is part of the MT Evesham Branch release.
Thank you for offering to help anyway, Jim.
cheers,
Mike.sigpicComment
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Chris,
sorry mate i deleted the logfile and have since removed the route and dmu from my MSTS install.
Thank you for replying though.
regards,
Mike.sigpicComment
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more V360 testing
As suggested, I got a newer set of drivers for my nVidia7400 vid card and installed them. There seems to be a slight improvement in dynamic shadows but no improvement in game quality, however... read on

In the past I have shied away from fullscreen playing of video games as the quality has usuallly been even worse more to draw etc
However, here we are below in widescreeen and the dynamic shadows have gotten worse again, but,

The game actually runs smoother and is playable in widescreen even though the framerates are indicating between 10-12 fps ?????

See the figures in this screen running widescreen ???
Also this loco had a fully aliased cabview and would only display a grey screen in the 1 view. The default locos all had a cabview folder so I changed this to loco to a local cabview and this loco now displays a cabview although stretched in widescreen.
hth helps
RichardComment





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