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  • muskokaandtahoe
    3000 Post Veteran

    • Apr 2003
    • 3003
    • Silicon Valley, CA, USA.
    • ORTS

    #31
    To Otto: 1. We've not yet implemented Distant Mountains. 2. undisplayed forest objects... dunno what exactly is going on but last night I observed something similar after I was ignorantly fiddling around w/ my ATI video card settings. After doing so, all sorts of things were not displayed correctly in OR. Returning the card to default values, everything was fine again. Might that be a clue to what you're seeing?
    Dave Nelson
    sigpic
    Seldom visiting, posting less often that that.

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    • sniper297
      9500 Post Veteran
      • Nov 1999
      • 9545
      • Union Grove, Wisconsin, USA.
      • General

      #32
      Well, just shot my latest theory down with a test route;

      1.jpg

      Less population probably due to increased size of each individual object, but there's no shifting either laterally or in rotation, center point and boundaries are exactly the same for JP1bush1.
      sigpic

      Comment

      • pvoxland
        Senior Member
        • Nov 1999
        • 209
        • Minneapolis, MN.

        #33
        My untested theory is that a forest boundary somewhat overlaps a track, but due to different random location of the tree or shrub objects within the boundary, some now shows up on the track in OR where in MSTS none happened to appear there. I really appreciate your excellent test of the alignment and density of a forest. It was simple and elegant way to check things out!

        Comment

        • sniper297
          9500 Post Veteran
          • Nov 1999
          • 9545
          • Union Grove, Wisconsin, USA.
          • General

          #34
          I think you nailed it, Phil.

          1.jpg
          There's the overlap.

          Other problem, when I was fiddling with this;

          http://msts.steam4me.net/tutorials/forests.html

          I noted the defaults were set for 0.9 and 1.1, minumum 90% size maximum 110% size. For a 50 foot tree that would be a difference of 48 feet and 52 feet, so a lot of people started using numbers like 0.5 and 2.0, which gave variations from 25 feet to 100 feet for trees. Also affects the width tho, so a 30 foot wide tree can be anywhere from 15 feet to 60 feet wide using those multipliers.

          2.jpg
          Note here the trunk is within the boundary (red line) of the forest region, but the larger tree branches on the edge go outside the boundaries and overlap the track.

          3.jpg
          So adjust the boundary a bit further from the track.

          4.jpg
          In MSTS it's pretty close to what you see is what you get, placements and sizes match the route editor.

          5.jpg
          Open Rails changes them, there's still a variety of sizes but they don't match what the route editor shows.

          I don't see this as a huge problem if there's nothing that can be done to fix it, as time goes on route developers will keep forest regions further from the tracks and fix the regions in existing routes. Once we do get a new route editor it will help, I hadn't played with the MSTS route editor in a couple years and forgot how much I hated the unholy beast.
          sigpic

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          • longiron
            1000 Post Veteran and Moderator

            • Jan 2007
            • 1453
            • Just south of NYC

            #35
            Jim,
            Open Rails uses its own algorithm to determine the "random" location of trees within the parameters of the forest region. As you have shown, Open Rails places more trees closer to the edge of the forest region than MSTS RE. Therefore, Open Rails will not duplicate the exact placement of trees that you see in RE, this means some routes may have to be slightly modified to avoid tree placement on the tracks.
            chrisvw
            Chris
            "True rail fans have two favorite railroads. The B&O and one other."

            Comment

            • OTTODAD
              1
              • Feb 2001
              • 32344
              • England
              • General

              #36
              Hi Chris !

              Below is how my driving over switches sounds work and you can download my Gold-Spike-X route from here: https://www.otto-wipfel.co.uk/msts-d...-cellent-3.rar

              O t t o

              Comment

              • OTTODAD
                1
                • Feb 2001
                • 32344
                • England
                • General

                #37
                Originally posted by muskokaandtahoe
                To Otto: 1. We've not yet implemented Distant Mountains. 2. undisplayed forest objects... dunno what exactly is going on but last night I observed something similar after I was ignorantly fiddling around w/ my ATI video card settings. After doing so, all sorts of things were not displayed correctly in OR. Returning the card to default values, everything was fine again. Might that be a clue to what you're seeing?
                Yes, I had to disable one of my Catalyst settings, causing display problems in RW.

                Will enable it again to test that stretch in my Gold-Spike-X route.

                O t t o

                P.S.: Restored my HD 4870 Catalyst A.A.- Advanced setting and enabled Adaptive AA and nothing has changed, the weeds forests missing, the different forest densities and missing distant mountains having been explained.

                What about the missing default overhead wires ?
                Last edited by OTTODAD; 09-18-2010, 15:15.

                Comment

                • mnjrr

                  #38
                  Hi Otto,

                  The Open Rails team has not yet implemented overhead catenary wire in Open Rails.

                  Comment

                  • OTTODAD
                    1
                    • Feb 2001
                    • 32344
                    • England
                    • General

                    #39
                    Originally posted by mnjrr
                    The Open Rails team has not yet implemented overhead catenary wire in Open Rails.
                    Thanks !

                    No problem, the Bernina and Surfliner trolley tracks having their own and can still run other E-routes in MSTS !

                    O t t o

                    Comment

                    • Redcoat_1812
                      Senior Member
                      • Apr 2010
                      • 205
                      • Cymru Gorllewin

                      #40
                      There is a piccie or two of a BR green dmu in the screenshots forum...................

                      https://www.trainsim.com/vbts/showth...-Branch-1950-s

                      The cabview renders as blank....................



                      Any idea why please, it's the first one i have come across that does this.

                      Mike.
                      Last edited by Redcoat_1812; 09-18-2010, 17:17.
                      sigpic

                      Comment

                      • sniper297
                        9500 Post Veteran
                        • Nov 1999
                        • 9545
                        • Union Grove, Wisconsin, USA.
                        • General

                        #41
                        Dadblasted furriner dinkytoy bumpercars again!

                        Cabview work in MSTS? Got a filename and a link, I'll download and check it out.
                        sigpic

                        Comment

                        • Redcoat_1812
                          Senior Member
                          • Apr 2010
                          • 205
                          • Cymru Gorllewin

                          #42
                          Hiya Jim,

                          yes mate it works in MSTS.

                          It is payware sorry, so no download.

                          It is part of the MT Evesham Branch release.

                          Thank you for offering to help anyway, Jim.

                          cheers,
                          Mike.
                          sigpic

                          Comment

                          • longiron
                            1000 Post Veteran and Moderator

                            • Jan 2007
                            • 1453
                            • Just south of NYC

                            #43
                            Mike,
                            Please check the Open Rails log file. Anything in there about a problem loading the cab view file?
                            chrisvw
                            Chris
                            "True rail fans have two favorite railroads. The B&O and one other."

                            Comment

                            • Redcoat_1812
                              Senior Member
                              • Apr 2010
                              • 205
                              • Cymru Gorllewin

                              #44
                              Chris,

                              sorry mate i deleted the logfile and have since removed the route and dmu from my MSTS install.

                              Thank you for replying though.

                              regards,
                              Mike.
                              sigpic

                              Comment

                              • SD40R
                                New Member
                                • Aug 2008
                                • 8

                                #45
                                more V360 testing

                                As suggested, I got a newer set of drivers for my nVidia7400 vid card and installed them. There seems to be a slight improvement in dynamic shadows but no improvement in game quality, however... read on



                                In the past I have shied away from fullscreen playing of video games as the quality has usuallly been even worse more to draw etc

                                However, here we are below in widescreeen and the dynamic shadows have gotten worse again, but,



                                The game actually runs smoother and is playable in widescreen even though the framerates are indicating between 10-12 fps ?????



                                See the figures in this screen running widescreen ???

                                Also this loco had a fully aliased cabview and would only display a grey screen in the 1 view. The default locos all had a cabview folder so I changed this to loco to a local cabview and this loco now displays a cabview although stretched in widescreen.

                                hth helps

                                Richard

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