v360 thread

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • longiron
    1000 Post Veteran and Moderator

    • Jan 2007
    • 1453
    • Just south of NYC

    #16
    Jim,
    Signals do not work at the present time. What route & activities are you running?
    Chris
    "True rail fans have two favorite railroads. The B&O and one other."

    Comment

    • sniper297
      9500 Post Veteran
      • Nov 1999
      • 9545
      • Union Grove, Wisconsin, USA.
      • General

      #17
      Mine, of course. ponver10.zip in the file library, also requires the patch pon10up1.zip . PO&N 11 also works, but has some bad track sections due to merging, and the patch for that inadvertently makes it Xtracks dependent so I'm using 10.

      Question in my mind, if the signals aren't activated as yet, wouldn't you EXPECT collisions with AI as a matter of course?
      sigpic

      Comment

      • OTTODAD
        1
        • Feb 2001
        • 32344
        • England
        • General

        #18
        Originally posted by longiron
        Could you tell us what activity for USA2 route caused the crash into the AI train? We'd like to test why that happened.
        It is the USA2 "Noon Mixed Freight" activity.

        I think that the signals not being fully functional as yet are the cause ?

        O t t o

        P.S.: Some more scenes of MSTS routes having been tested in ORTS which are working O.K., the activities being used not programmed to meet AI trains.





        Last edited by OTTODAD; 09-17-2010, 21:13.

        Comment

        • OTTODAD
          1
          • Feb 2001
          • 32344
          • England
          • General

          #19
          Hi Jim !

          Some of your PON-11 activities could have this problem, the "Anderson Day" one has ?

          O t t o

          Comment

          • sniper297
            9500 Post Veteran
            • Nov 1999
            • 9545
            • Union Grove, Wisconsin, USA.
            • General

            #20
            Yeah, I first saw that with V128, assumed it was the aliased track sections in the desert and the coal mine, so I tried version 8 and that worked, which seemed to confirm it. However, yesterday I tried PO&N 10 (which has the same aliased texture sections as 9 and 11), got that error and as I was about to shut it down I was interrupted - when I came back the game was running. So I tested it and watched, sure enough the DOS screen hangs for about 2 minutes showing that error, and if you leave it alone for that 2 minutes it continues loading anyway.

            What I'm asking tho, you say you're colliding with AI trains, why shouldn't you collide with AI trains when any are running? The whole point of signals is to prevent collisions, got no signals gonna have collisions, no? I don't really expect AI trains to do anything really intelligent until we have working signals, so I haven't done any testing to see how screwy HAL is yet.
            sigpic

            Comment

            • csantucci
              Senior Member
              • Nov 1999
              • 856
              • Torino, Italy.

              #21
              I made some further test. I could appreciate the impressive dynamic shadows, and as Otto was able to couple with a loose consist motor, to switch into te cab of that motor with CTRL-E, and to proceed from the new cab. Well done!
              Here a list of problems I encountered, not shown as critics but as (I hope) help to the developers.
              1) Waiting points on AI trains don't seem to work, at least in the cases I tested, where the AI train and its waiting point start before activity starting time.
              2) In one occasion when flying over the route with camview 7 I got ORTS crashed with following message:
              runactivity.exe : Error : 0 : System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
              in ORTS.TileBuffer.GetTile(Int32 tileX, Int32 tileZ)
              in ORTS.Tiles.GetTile(Int32 tileX, Int32 tileZ)
              in ORTS.Tiles.GetElevation(Int32 tileX, Int32 tileZ, Int32 x, Int32 z)
              in ORTS.Tiles.GetElevation(Int32 tileX, Int32 tileZ, Single x, Single z)
              in ORTS.RenderFrame.PrepareFrame(ElapsedTime elapsedTime)
              in ORTS.Viewer3D.PrepareFrame(RenderFrame frame, ElapsedTime elapsedTime)
              3) There seems to be an alpha channel problem here:
              Erralpha_rid.jpg
              4) On tunnel entrances you don't have terrain transparency:
              Tunnel_rid.jpg
              5) When saving an activity with F2 OR stuck with following message:
              Errsave.jpg
              6) This is not an error but a kind request:
              This is how a far landscape appears with OR:
              Distfog_rid.jpg
              and this is how it appears in reality, at thesame distance:
              Reality.jpg
              You see that in this case the far fog effect does not correspond to reality where air is crisp! It would be nice if such effect could be controlled by some environment parameter. or if at least you would reduce such effect.
              Two further indications appear in next post, because I could not attach more than 5 files to this post.

              By the way: graphics is really superior to the MSTS one!

              Thank you again for your efforts.

              Carlo
              Last edited by csantucci; 09-18-2010, 02:19.
              sigpic

              Comment

              • csantucci
                Senior Member
                • Nov 1999
                • 856
                • Torino, Italy.

                #22
                Two further indications:
                1) at start of a specific activity, when releasing the train brake, I always get following error:
                ErrAllegra.jpg
                2) passenger load/unload time is much higher than in MSTS in the cases I tested, and does not seem to be related to the number of passengers waiting on platform defined in the AE.

                Regards

                Carlo
                Last edited by csantucci; 09-18-2010, 01:06.
                sigpic

                Comment

                • SD40R
                  New Member
                  • Aug 2008
                  • 8

                  #23
                  V360 testing

                  I could not get V128 to run on my XP Laptop with nVidia card, but did get it to run on a Vista Laptop with ATI card, but the framerates were like 5 to 8 fps. I did not investigate if vid card setiings would have made anything better.

                  Installed V360 on the XP Laptop and it works ! out of the box, but..............

                  Framerates average out at 23 fps and the motion is very jerky, never got anywhere near the 300fps let alone any fps that that ran the game smoothly.

                  I tried various default routes and activities all the same, one route/activity I ran I got a framerate of -522 ! yes minus 522... with a poly render of 2088 from memory.

                  Settled on my route, my trains - loco has one LOD, 25 wagons all the same with one poly texture, wagon and guards van have 3 LOD's

                  Really simple route still a WIP. Tele poles are only for Milepost calculation...

                  Turned on dynamic shadows and the framerate dropped by half to 9-10 fps and the shadows look horrible.

                  Funnily enough framerates although indicated as the same, the game ran smoother from the 3 view than from the 2 or 4 view ?

                  MSTS is running in a window 1280x1024x32bit with everything on and sliders maxed out and on just one processor.

                  OR is as default with two processors.

                  Same activity starting at 12 noon.



                  MSTS above.



                  Same view in OR with no dynamic shadows.





                  Same view in OR with dynamic shadows.

                  Dynamic shadows turned off from here on in.



                  From rear of train



                  Somewhat same shot in OR.



                  1536 polys being rendered here

                  I think we have some issues with the sun ???

                  Sun should be at 90 deg or east not 0 deg - north ?

                  Activity also started at 12 noon sun should be almost directly overhead ?

                  Not sure about the moon being visible either at 12 noon at 270 deg...




                  hth helps.


                  Richard


                  Asus Lamborghini VX1 laptop

                  Win XP Pro
                  Version 5.1 (Build 2600.xpsp_sp3_gdr.100216-1514 : Service Pack 3)
                  2 x Intel T2500 processors @ 2.00 GHz
                  2048MB
                  nVidia GeForceGo 7400VX
                  512mb graphics

                  DirectX 9.0c (4.09.0000.0904)

                  SoundMAX Integrated Digital HD Audio

                  High Definition Audio driver for Windows XP

                  The driver version is Version V5.10.1.4159

                  I checked the Asus site and I have the latest driver but as it is dated July 21 2006 - it has probably never been updated as I bought the laptop Oct? 2006...

                  Comment

                  • drjayyy
                    Member
                    • May 2010
                    • 74
                    • Da Bronx

                    #24
                    I've got a problem. When the player train starts moving I get a loud buzzing sound that stops once the train passes the camera or if an AI train passes but resumes once the AI train is gone. It also happens when go to cabview but stops when I blow the horn only to resume pausing between blasts of the horn. IT'S LOUD !!!

                    Comment

                    • Redcoat_1812
                      Senior Member
                      • Apr 2010
                      • 205
                      • Cymru Gorllewin

                      #25
                      Could i ask would it be possible in the future to change the HUD colour from yellow to red, or even provide a choice please.

                      Yellow can be hard to read on some backgrounds.



                      cheers,
                      Mike.
                      sigpic

                      Comment

                      • twpol
                        Senior Member
                        • Oct 2009
                        • 434
                        • United Kingdom

                        #26
                        Originally posted by csantucci
                        2) In one occasion when flying over the route with camview 7 I got ORTS crashed with following message:
                        3) There seems to be an alpha channel problem here:
                        4) On tunnel entrances you don't have terrain transparency:
                        There three are known issues (4 is especially fun); thanks for the other issues and suggestions.

                        Originally posted by SD40R
                        Turned on dynamic shadows and the framerate dropped by half to 9-10 fps and the shadows look horrible.
                        We did see the weird shadows shown in your screenshot in testing on at least one system; however, updating the drivers fixed them, and I'm inclinded to believe it is the same driver problem here. It's a shame Asus haven't got any newer versions for you; have you had a look on NVidia's site for newer drivers that support the GeForceGo 7400VX and tried them?

                        Originally posted by SD40R
                        hth helps.
                        Thanks for including the "DEBUG" page of the F5 information - that really is helpful. I can see, for example, that the frame jitter is very high, which matches your issue of it being very jerky.
                        James Ross
                        Open Rails Management Team
                        sigpic

                        Comment

                        • OTTODAD
                          1
                          • Feb 2001
                          • 32344
                          • England
                          • General

                          #27
                          Had a closer look test-driving my Gold-Spike-X in ORTS and noticed some omissions and again crashed after driving a while, Log.txt attached.

                          There appear to some forests missing or are not showing their programmed for densities and the terrain in the cutting slopes has changed.

                          Observe the order in which the MSTS F5 HUD displays what the loco does.

                          A change of the ORTS F5 color being mentioned, how will the RAILDRIVER interact with ORTS ?

                          O t t o

                          P.S.: Forgot something. I have created "Going over Switches" sounds which are sound markers I have placed into all switches in my Gold-Spike-X, the Wupper-Express-11 and Stadtbahn-U79 tracks, I can not hear anymore when driving over them !









                          Attached Files
                          Last edited by OTTODAD; 09-18-2010, 08:29.

                          Comment

                          • OTTODAD
                            1
                            • Feb 2001
                            • 32344
                            • England
                            • General

                            #28
                            Hi Carlo !

                            You will pleased to hear that your Swiss BERNINA route is one of the best running in ORTS, but the e-locos pantographs are not rising all the way up to the overhead wires.

                            The Bernina Express scenario's loco does not raise it's pantos, the train brakes can not be applied and the all passenger cars doors toggle open and shut all the time without stopping.

                            O t t o

                            Comment

                            • longiron
                              1000 Post Veteran and Moderator

                              • Jan 2007
                              • 1453
                              • Just south of NYC

                              #29
                              Originally posted by OTTODAD

                              A change of the ORTS F5 color being mentioned, how will the RAILDRIVER interact with ORTS ?

                              O t t o

                              P.S.: Forgot something. I have created "Going over Switches" sounds which are sound markers I have placed into all switches in my Gold-Spike-X, the Wupper-Express-11 and Stadtbahn-U79 tracks, I can not hear anymore when driving over them !
                              Otto,
                              Support of Rail Driver is on the roadmap, but there hasn't been a conversation within the OR team as to how to do that.

                              In general, location sound sources are supported, we'll have to investigate what's going on with those particular routes. In testing, we covered a number of routes that extensively used route-based local sounds.
                              chrisvw
                              Chris
                              "True rail fans have two favorite railroads. The B&O and one other."

                              Comment

                              • sniper297
                                9500 Post Veteran
                                • Nov 1999
                                • 9545
                                • Union Grove, Wisconsin, USA.
                                • General

                                #30
                                Unholy Blasphemy!

                                "hasn't been a conversation", all you heathens driving around with the keyboard need to get a Raildriver, let me hear you say I BELIEVE!

                                Seriously, I don't know what the timetable is, but RS Amber said they're working on a new macrokeys driver which will make a better, easier interface with any trainsim, so you may want to check with PI Engineering before starting on that to see what the future is.

                                Back on topic, all youse guys having troubles need to hit Start, Run, type "DXDIAG" in the run window, save the info and copy the relevant parts to post your system specs;

                                Model: Dell DXP051
                                CPU: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs)
                                Memory: 2046MB RAM
                                Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3

                                (2600.xpsp.080413-2111)
                                DirectX 9.0c (4.09.0000.0904)

                                Video: NVIDIA GeForce 8500 GT 512.0 MB
                                NVIDIA Driver Version: 6.14.0012.5721

                                Sound: SigmaTel Audio
                                sthda.sys Driver Version: 5.10.4823.0000

                                Hard Drive: Maxtor 6L160M0 147.8 GB


                                So we can see what you're getting the problem on.

                                After looking this over, I reset both OR360 and MSTS to run at 1024x768, turned on all the dynamic shadows and doppler radar track-while-seek stuff that I normally don't use to get a squint. FPS is actually very similar with all the eye candy cranked to max.



                                MSTS, 32FPS on PO&N 10, Stevens Point.



                                Same location, 29FPS, note trees on tracks, headlight darker and shifted down. Take a look in #7 freecam view;



                                MSTS;



                                ORTS. Studying that, it looks to me like the center of the forest region don't actually shift, it rotates about 10 degrees clockwise.
                                sigpic

                                Comment

                                Working...