Not to sure about this one. Open rails is really better than this lol. I guess when you get old your eyes are not as good for some folks. Any who no Info on the people or person who made this so I guess good night and good luck.
RunOnRails.com
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I have also taken the plunge after reading Bruce's review and what David said and agree with them both.
For £13 GBP it's very good value, only had a quick go so far but am amazed how smooth it runs(and in a browser).
Yes some sounds could better and more varied scenery but it's early days so am sure it will get better and better.—————
JasonComment
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Well, the devs are reading this thread so if you have any comments then this is a place to air them. Also to their email feedback address.
I had an email from one of the guys and they added an FAQ and email address to their site after reading my comment about the lack of same.IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0Comment
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I too got a reply from the developer, concerning a question I had re: the purported engine manual. I had wanted to see the braking and engine starting information. The very nice reply was that they were working on it and it would be included with the rest of the info when they get it done. So this is no more a fly-by-night outfit than any other indie developer.
I should have mentioned in my previous post that you can exit the engine and walk along the railbed, and, go from engine to engine (which you will need to do to manually start them if you so choose). Finally, here is a list of the train sims I've owned and played at one time or another (with the vast bulk of my time with MSTS and then, when it came out, ORTS), in alpha order:
1. DRS
2. MaSzyna
3. MSTS/ORTS
4. OpenBVE
5. RS/RW
6. Run8
7. Steam Express
8. Trainz
9. ZD Simulator
10. Zusi 2
I've found that RunOnRails has the most immersive driving experience of any of the above. I've driven nothing else since I subscribed to it. YMMV, of course.
DavidComment
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Last edited by seagoon; 06-21-2020, 15:13.IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0Comment
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I am pleased you said about it being a NE US railroad setting, Bruce.
No interest to me, i only enjoy the railroads in the western states.
Stops me being tempted anyway.
Mike.Yma O HydComment
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Ah, er, sorry to tempt you Mike, but this is from the FAQ:
"Content development: Before the end of this year a new scenery on Southwest U.S. will be available. Also more cars and, at least, one more locomotive."

DavidComment
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I see the full Cajon Subdivision is available and also AI.
2020-09-29 - Version 0.11 deployed
Changelog:
Now some AI trains are sharing the tracks with the human players, giving more realistic simulations and signal interactions.
The first 75 miles of the Cima Subdivision have been added to the Southwest U.S. scenery, traveling from Yermo to Kelso Depot. Now the longest trip in this simulator is San Bernardino to Kelso, and takes at least 4h to complete. This combined with the IA traffic sharing the single track to Kelso can lead to more than 4.5h of continous train engineer duty.
2020-08-18 - Version 0.10 deployed
In this release we are launching the Southwest U.S. scenery, featuring the full Cajon Subdivision. Cajon is one of the most popular locations for railfans and train spotters in the U.S. Starting at Barstow, double track travels through the desert up to Cajon Pass where meets the triple track from San Bernardino, giving a total of 80 challenging miles with steep grades and scenic deserts.—————
JasonComment
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Hahahahahaha, web browser function that puts me off.
$16 a year is only around 12 quid, so £1 a month.
Wouldn't get any other game for that money.Yma O HydComment






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