TSRE GenX - MAX OVERHAUL

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  • baldwin
    6000 Post Veteran


    • Nov 1999
    • 6358
    • Chippenham, Wiltshire, UK.
    • ORTS

    #61
    Originally posted by TrainGuy6550

    You have downloaded the wrong zip - that contains the C++ source code.
    You need compiled binaries. You may get that from the first post of this thread...
    Direct link: https://github.com/scottb613/TSRE5-S...comod-v0.7.zip
    Thank you for the link. Went back to the github page for another look. Lesson is look wider than the obvious.

    Beer is not a matter of life or death, it is much more serious than that.

    Comment

    • demando
      Senior Member


      • Aug 2008
      • 387
      • Woodland, California

      #62
      Originally posted by eric
      ...use a source for static maps orher than Google or MapBox.

      Sent from my SM-S911U using Tapatalk
      We definitely need to get away from those API's, even though I've been a Google user since 2007. It feels clunky when trying to remember where I stored the key.
      "Dream as if you'll live forever. Live as if you'll die today." - James Dean
      calrouteprojectmstsorts.weebly.com/
      https://cprrorts.weebly.com/
      Cheers, S. J. Hjellum

      Comment

      • pwillard
        3000 Post Veteran



        • Nov 1999
        • 3070
        • Cumming Ga
        • ORTS

        #63
        And... as soon as we have working code. They *will* change it so your code breaks, guaranteed.
        http://www.railsimstuff.com
        Just Blender now, 3DCrafter only when I have to.
        Formerly The Keystone Works (All Permissions Granted)
        Things I work on: https://github.com/pwillard

        Comment

        • scottb613
          2500 Post Veteran


          • Apr 2003
          • 2848
          • Downeast Maine (soon)
          • ORTS

          #64
          Hi Eric,

          Thanks, and sure. Which branch of yours hosts the stable production code?

          I'll see if I can incorporate your changes.

          Regards,
          Scott
          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

          Comment

          • eric
            9500 Post Veteran and Administrator



            • Dec 2002
            • 9583
            • NS MP245.4 CNO&TP South District
            • English, SQL
            • General

            #65
            Originally posted by scottb613
            Hi Eric,

            Thanks, and sure. Which branch of yours hosts the stable production code?

            I'll see if I can incorporate your changes.

            Regards,
            Scott
            Main repository --> https://github.com/eric-from-trainsi...insim.Com-Fork
            8.006 Testing --> https://github.com/eric-from-trainsi...-8.006-Testing

            I'm up to version 8.006m right now, which has -not- been added to GitHub yet. What's there is 8.006g, but I'll try to get those updated to 8.006m today.
            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

            Comment

            • scottb613
              2500 Post Veteran


              • Apr 2003
              • 2848
              • Downeast Maine (soon)
              • ORTS

              #66
              Originally posted by eric

              Main repository --> https://github.com/eric-from-trainsi...insim.Com-Fork
              8.006 Testing --> https://github.com/eric-from-trainsi...-8.006-Testing

              I'm up to version 8.006m right now, which has -not- been added to GitHub yet. What's there is 8.006g, but I'll try to get those updated to 8.006m today.
              Hi Eric,

              I'll probably be on a bug hunt for the rest of the week - cleaning up a few of the processes where I know I have issues. I'll try and include your changes - in the next push - GenX v0.8.

              Thanks.

              Regards,
              Scott
              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

              Comment

              • scottb613
                2500 Post Veteran


                • Apr 2003
                • 2848
                • Downeast Maine (soon)
                • ORTS

                #67
                Hi Folks,

                Just another Point of Interest:

                If you Move Popup Windows - where you want them - and use the "Pin" (no fancy icon yet) in the top right of every window - it will remember the position between sessions - so you set it once and forget.

                Also - bottom right of the indicator section of the Control Panel - displays selected object - click on the button will clear your select - not a big deal - I find it handy. Most of the indicators are clickable as well - all but elapsed time.

                Regards,
                Scott
                <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                Comment

                • GokuMK
                  Senior Member

                  • Oct 2015
                  • 729
                  • Poland

                  #68
                  Nice to see that there is interest in TSRE development.

                  I see that you have coding experience. Then it is sad that you decided to use outdated codebase, instead of using modern TSREvc.

                  Regarding dynamic tracks, I see no point of two different Flex modes. Old Flex is obsolete. New code select single curve solution when possible, and two curve S solution when single curve is not possible or inferior. Idk what stage sits on github, but I think that latest flex version should be available in there.

                  Comment

                  • scottb613
                    2500 Post Veteran


                    • Apr 2003
                    • 2848
                    • Downeast Maine (soon)
                    • ORTS

                    #69
                    Originally posted by GokuMK
                    Nice to see that there is interest in TSRE development.

                    I see that you have coding experience. Then it is sad that you decided to use outdated codebase, instead of using modern TSREvc.

                    Regarding dynamic tracks, I see no point of two different Flex modes. Old Flex is obsolete. New code select single curve solution when possible, and two curve S solution when single curve is not possible or inferior. Idk what stage sits on github, but I think that latest flex version should be available in there.
                    Hi Piotr,

                    It's nice to see the return of the master.


                    I can't thank you enough for all the work you have put into this application - it's one thing to mod other people's work - it's a completely different thing to build an application from scratch. You have my respect. If we were still using the original MSTS editor - this whole ORTS thing would have been doomed.

                    I was very reluctant to start down this path - as I came here for an escape - to run trains and make models. Since I starting to mess with code - that's all I do now. I started this about a year ago and I had thought Eric's fork had the most improvements - as that has been the version I have been using since its inception. Honestly - I hadn't seen any posts from you - so I thought you had moved on. Then while poking around on Git a few months ago - I found your new version with the software updates - by then I was already established. Of course - I did note your mention of a new Dynamic Track - so I looked at it specifically. I'm all for upgrades which looks very enticing - but I wanted to finish my base mod before tackling more. I've got the Activity Editor in pieces now and need to put it back together.

                    As for Dynamic Track - my thought process - was when building out yard ladders and such - you might not want to allow the possibility to add additional curves beyond what the old Dynamic Track offered - I'll go back and reconsider now that you've mentioned it.

                    Thanks for everything - especially you graciously sharing your app and the code - very much appreciated.

                    Regards,
                    Scott
                    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                    Comment

                    • eric
                      9500 Post Veteran and Administrator



                      • Dec 2002
                      • 9583
                      • NS MP245.4 CNO&TP South District
                      • English, SQL
                      • General

                      #70
                      Was TSREvc ever announced? Certainly news to me.
                      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                      Comment

                      • scottb613
                        2500 Post Veteran


                        • Apr 2003
                        • 2848
                        • Downeast Maine (soon)
                        • ORTS

                        #71
                        Originally posted by eric
                        Was TSREvc ever announced? Certainly news to me.
                        Hi Eric,

                        I just happened upon it.

                        TSREvc:
                        It’s a modernized, still‑incomplete port of the TSRE5 route and asset editor, rebuilt around Qt6, CMake, and VSCode to bring the aging MSTS/Open Rails toolchain into a current, maintainable environment. The project has its core framework, rendering backend, file loaders, and UI scaffolding in place, along with early support for GLTF models, DDS textures, and a new math‑driven flex‑track system that replaces the old spline logic with more precise geometric calculations. While these foundations work, many of the original TSRE5 editing tools—terrain manipulation, full world editing, object dialogs, pathing, and advanced consist/route utilities—are still missing or only partially implemented. Overall, it’s a functional but far‑from‑complete modernization effort, offering updated architecture and several new features while still requiring substantial development to reach full TSRE5 parity.
                        GokuMK/TSRE5vc

                        Regards,
                        Scott
                        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                        Comment

                        • eric
                          9500 Post Veteran and Administrator



                          • Dec 2002
                          • 9583
                          • NS MP245.4 CNO&TP South District
                          • English, SQL
                          • General

                          #72
                          Peter Groenbaek contacted me some time back about how he got the 8.005 codebase moved over to use CMAKE and QT6 as well as VSCode.

                          It's possible he shared that with Goku as well. Finding the time to get it set up to use with 8.006 has been elusive.
                          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                          Comment

                          • scottb613
                            2500 Post Veteran


                            • Apr 2003
                            • 2848
                            • Downeast Maine (soon)
                            • ORTS

                            #73
                            Originally posted by eric
                            Peter Groenbaek contacted me some time back about how he got the 8.005 codebase moved over to use CMAKE and QT6 as well as VSCode.

                            It's possible he shared that with Goku as well. Finding the time to get it set up to use with 8.006 has been elusive.
                            Hi Eric,

                            Yep - fully understand - you seem to have a lot of irons in the fire as well.

                            For me - I am pretty happy with the progress I’ve been making - I really don’t need to introduce another huge hurdle to try and vault - staying inspired and motivated is chore enough - definitive - observable progress - is my fuel.

                            I like the idea of more modern tools but all in good time.

                            Regards,
                            Scott

                            <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                            Comment

                            • gusthegator
                              Senior Member

                              • Dec 2012
                              • 254
                              • General

                              #74
                              Gonna have some fun with this. With regards to the activity editor, I hope this leads to a realtime display of the activity within the AE, allowing us to test/see how the player, and AI trains interact in realtime before running the activity in OR. Not just loose consists :3

                              Comment

                              • eric
                                9500 Post Veteran and Administrator



                                • Dec 2002
                                • 9583
                                • NS MP245.4 CNO&TP South District
                                • English, SQL
                                • General

                                #75
                                Scott, GitHub was updated to the last changes I made in 8.006m
                                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                                Comment

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