Feature Request: High performance mode for TSRE5

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  • TrainGuy6550
    Member
    • May 2026
    • 89
    • Mars
    • only english
    • General

    #1

    Feature Request: High performance mode for TSRE5

    So currently, TSRE5 loads all objects and tiles as soon as a route is loaded. This makes it extremely laggy for lower end PCs... would it be possible to add an optional mode in the Settings dialog that:
    1) Does not load any objects, only tracks.
    2) Loads the tiles dynamically in a specified radius wrt the observer.
    3) Is only meant for activity creation and moving any objects / tracks accidentally is blocked.

    The MSTS E&T are really aging and they crash more than ever I could remember.
    Last edited by TrainGuy6550; 06-30-2026, 21:14.
    E
  • eric
    Owner/Admin



    • Dec 2002
    • 9271
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    Originally posted by TrainGuy6550
    So currently, TSRE5 loads all objects and tiles as soon as a route is loaded. This makes it extremely laggy for lower end PCs... would it be possible to add an optional mode in the Settings dialog that:
    That's not quite correct. If you have "LoadAllWFiles" set to true it'll read them all and load the names into memory. It shouldn't be loading the objects themselves until you're "in the scene".

    Originally posted by TrainGuy6550
    2) Loads the tiles dynamically in a specified radius wrt the observer.
    It already does that. TileLOD... make sure it's set to 1 or 2.

    Originally posted by TrainGuy6550
    1) Does not load any objects, only tracks.
    Originally posted by TrainGuy6550
    3) Is only meant for activity creation and moving any objects / tracks accidentally is blocked.
    That's possibly an option.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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    • TrainGuy6550
      Member
      • May 2026
      • 89
      • Mars
      • only english
      • General

      #3
      Originally posted by eric
      It already does that. TileLOD... make sure it's set to 1 or 2.
      Thank you for enlightening me
      E

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