I found a problem with sticking new items to target.
For the last ten years I have been grouping houses until I run out of polygons. This way I can place a group of 15 to 28 housed on a street but only use one object. The way I do this is to draw the road sections including any grade, them look at Google Earth and determine how many building lots there are in the length of the street, and space the houses accordingly. This worked fine in MSTS Route Editor for years. Recently I started using TSRE because of the Stick to Target feature. Perfect alignment or maybe you just need to hit a button and turn the object 90 degrees, much faster and more accurate then using MSTS RE.
I started noticing problems with just about every group of houses I was adding. When I create the street in TS Modeler I adjust the height of each house according to the grade of the street. When I bring the model into TSRE to place the model the height of the houses were off, some too high and the others too low. I thought it was me doing something wrong but then I started wondering exactly how TSRE was placing the ne objects. This evening I set up and test and found it's TSRE that's screwing up the vertical placement of the houses. and all buildings for that matter. TSRE is aligning the new object to the grade of the road I'm trying to stack to. So if I've drawn the houses along a road that has a grade and then use the Stick to Target feature the houses are then placed with twice the grade.
To prove this I set up a test. I laid two pieces of 50m straight road sections. One with 0 grade, and the next with a 6 degree grade. You can see the results, one 120 foot stick is vertical and the other is leaning over at 6 degrees.

Not really sure what you would ever want to alight to something else and not have it vertical but I was hoping there was a way to tell TSRE that you would like to alike something to a target but nit in the Y axes (keep it vertical).
Yes, you can keep going into the World files, find the new object, and change the first and third coordinated back to 0.0 but for the time that take I can rotate the object in MSTS RE faster.
Paul :-)
For the last ten years I have been grouping houses until I run out of polygons. This way I can place a group of 15 to 28 housed on a street but only use one object. The way I do this is to draw the road sections including any grade, them look at Google Earth and determine how many building lots there are in the length of the street, and space the houses accordingly. This worked fine in MSTS Route Editor for years. Recently I started using TSRE because of the Stick to Target feature. Perfect alignment or maybe you just need to hit a button and turn the object 90 degrees, much faster and more accurate then using MSTS RE.
I started noticing problems with just about every group of houses I was adding. When I create the street in TS Modeler I adjust the height of each house according to the grade of the street. When I bring the model into TSRE to place the model the height of the houses were off, some too high and the others too low. I thought it was me doing something wrong but then I started wondering exactly how TSRE was placing the ne objects. This evening I set up and test and found it's TSRE that's screwing up the vertical placement of the houses. and all buildings for that matter. TSRE is aligning the new object to the grade of the road I'm trying to stack to. So if I've drawn the houses along a road that has a grade and then use the Stick to Target feature the houses are then placed with twice the grade.
To prove this I set up a test. I laid two pieces of 50m straight road sections. One with 0 grade, and the next with a 6 degree grade. You can see the results, one 120 foot stick is vertical and the other is leaning over at 6 degrees.

Not really sure what you would ever want to alight to something else and not have it vertical but I was hoping there was a way to tell TSRE that you would like to alike something to a target but nit in the Y axes (keep it vertical).
Yes, you can keep going into the World files, find the new object, and change the first and third coordinated back to 0.0 but for the time that take I can rotate the object in MSTS RE faster.
Paul :-)






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