Stick To Target Problem

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  • charland
    3000 Post Veteran


    • Dec 2006
    • 3107
    • Brockville, ON, CA
    • General

    #1

    Stick To Target Problem

    I found a problem with sticking new items to target.

    For the last ten years I have been grouping houses until I run out of polygons. This way I can place a group of 15 to 28 housed on a street but only use one object. The way I do this is to draw the road sections including any grade, them look at Google Earth and determine how many building lots there are in the length of the street, and space the houses accordingly. This worked fine in MSTS Route Editor for years. Recently I started using TSRE because of the Stick to Target feature. Perfect alignment or maybe you just need to hit a button and turn the object 90 degrees, much faster and more accurate then using MSTS RE.

    I started noticing problems with just about every group of houses I was adding. When I create the street in TS Modeler I adjust the height of each house according to the grade of the street. When I bring the model into TSRE to place the model the height of the houses were off, some too high and the others too low. I thought it was me doing something wrong but then I started wondering exactly how TSRE was placing the ne objects. This evening I set up and test and found it's TSRE that's screwing up the vertical placement of the houses. and all buildings for that matter. TSRE is aligning the new object to the grade of the road I'm trying to stack to. So if I've drawn the houses along a road that has a grade and then use the Stick to Target feature the houses are then placed with twice the grade.

    To prove this I set up a test. I laid two pieces of 50m straight road sections. One with 0 grade, and the next with a 6 degree grade. You can see the results, one 120 foot stick is vertical and the other is leaning over at 6 degrees.



    Not really sure what you would ever want to alight to something else and not have it vertical but I was hoping there was a way to tell TSRE that you would like to alike something to a target but nit in the Y axes (keep it vertical).

    Yes, you can keep going into the World files, find the new object, and change the first and third coordinated back to 0.0 but for the time that take I can rotate the object in MSTS RE faster.

    Paul :-)
  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    Originally posted by charland
    Not really sure what you would ever want to alight to something else and not have it vertical .
    Station platforms, bridge decks, catenary wires to name three....

    Still, I think it's a good add to have a button that could zero out the elevation values of the QDirection.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

    Comment

    • kapitaen
      Senior Member

      • May 2010
      • 331
      • Germany
      • German + a little bit English
      • MSOR

      #3
      Here's a similar issue. They decided to use IgnoreXRotation() in the carspawner. Couldn't we incorporate that into the .sd file as well?
      https://www.elvastower.com/forums/in...12#entry220612

      Jan

      Comment

      • ebnertra000
        1500 Post Veteran


        • Jun 2013
        • 1778
        • Minnesota

        #4
        Originally posted by eric

        Station platforms, bridge decks, catenary wires to name three....

        Still, I think it's a good add to have a button that could zero out the elevation values of the QDirection.
        This would be pretty nice for placing things like signs

        Comment

        • eric
          9500 Post Veteran and Administrator



          • Dec 2002
          • 9583
          • NS MP245.4 CNO&TP South District
          • English, SQL
          • General

          #5
          Its on my list for 8.006

          Sent from my SM-S911U using Tapatalk

          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

          Comment

          • charland
            3000 Post Veteran


            • Dec 2006
            • 3107
            • Brockville, ON, CA
            • General

            #6
            Thanks Eric.

            Paul :-)

            Comment

            • eric
              9500 Post Veteran and Administrator



              • Dec 2002
              • 9583
              • NS MP245.4 CNO&TP South District
              • English, SQL
              • General

              #7
              Here's the basics I came up with....

              Piece highlighted:
              capture_5100570.jpg
              After:

              capture_5100571.jpg

              I haven't packaged a testing version yet, but may get around to it before the end of the week.

              If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

              Comment

              • charland
                3000 Post Veteran


                • Dec 2006
                • 3107
                • Brockville, ON, CA
                • General

                #8
                Works for me Eric, thanks!

                Paul :-)

                Comment

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