Adding helper ai train as an event

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  • JSMR
    Active Member
    • Apr 2025
    • 276
    • ORTS

    #1

    Adding helper ai train as an event

    So I finally figured out how to create an event activity using TSRE with a route for my own activities. One activity (socal) is a simple one. Haul a consist from Barstow to A Yard (San Bernardino). But stopping along the way for a ai helper loco as I deliberately made the train a little underpowered (and slow if it does make it) to get to the top of Cajon pass.

    I pull into a siding, the helper loco appears after 5-10 mins, connects, and off I go.

    But I can't seem to make that a 'successfully completed' event. I want it as a reward for getting there on time and waiting for the ai loco to connect to the rear of the train.

    Is there an option that would work? I have a loose consist as well for visual and a back up if I am running late (its on a siding behind my 'pull in' siding if that makes sense', so I can reverse and connect to it if needed. ai helper spawns basically just in front of it.). I can add that consist as a pick up event or assemble a train event since I can select it with TSRE. But its the ai helper I want to add. So it would connect and then a little message pops up saying successful. I see no way of adding it as an event.

    I tried Action and make a pick up but I get nothing. I'm not sure what that event option even does as it doesn't stipulate what is to be picked up.

    Not sure if tis possible at all?



  • wmuzeke
    Member



    • Jan 2021
    • 87
    • Sacramento, CA
    • General

    #2
    I've been thinking about this and I don't believe there is a way to add a Pick up Wagons event with an AI train. One thing you could do is to add a location event that requires the player to stop in the siding where the helpers are to be attached. Then use that event to increase the activation level of the Complete Activity event.

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    • amtrak115
      Senior Member

      • Oct 2005
      • 289
      • Parker, TX
      • General

      #3
      You can define the path for the AI Helper engines and place a wait point on it. set a timer like 999 or some high value. then you set an location event such that when the player trains hits that location event, the event action can release the helper from it's wait point to couple onto the end of you player train. when you player train proceeds the helpers are now on the rear "helping" you out. did this several times on the activity I developed for the pacific surfliner. mostly to align the signals the way I want them to light up....

      Comment

      • JSMR
        Active Member
        • Apr 2025
        • 276
        • ORTS

        #4
        OK thank you guys, I'll see what I can do. Appreciate the help.

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