Cross-posted help request: Milepost bits

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  • fchrist16
    Senior Member


    • Apr 2005
    • 747
    • California

    #1

    Cross-posted help request: Milepost bits

    Instead of re-iterating the whole post, go check this out and see if you can help me?! https://www.trainsim.com/forums/foru...-milepost-bits

    Regards,

    -Frank C.
  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #2
    Frank,

    I had checked the whole post and I didn't intend to offend or be snarky.

    I have run into that issue on branch lines, especially when I was putting together a line that had been abandoned. So what I did was sort of what you want. I would position a train, usually just a locomotive, at the start point. That would be mile zero. Then I would run it, not too fast, and stop as close as possible to each mile. When stopped I would write down the coordinates of the stop - you can get that from one of the options - I admit I have not had occasion to do that with ORTS, but it was easy with MSTS and I ass/u/me that ORTS has the same function. Once the run is completed or I stop when I get to a point, I can add those coordinates into the marker file which will then show markers when I use either the MSTS/RE or TSRE. I checked and hitting "0", zero, in either sim. brings up a compass & coordinate window.

    All Southern Railway officers, I was a minor one, had this little plaque on their desk: ASS/U/ME What it meant was that to assume something makes an ass out of you (whoever the other person is) and me.

    Jerry
    Last edited by landnrailroader; 11-07-2025, 17:04.

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    • fchrist16
      Senior Member


      • Apr 2005
      • 747
      • California

      #3
      Jerry, thanks and no problem on the other post!!

      I've tried to do similar but with nearly an exactly mile long train, as close to 5,280 feet as I can get, with varying results.

      Regards,

      -Frank C.

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