connecting raised track

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  • johnnyboy99
    Senior Member


    • Nov 2014
    • 373
    • General

    #1

    connecting raised track

    When I try to connect track that's above ground, it doesn't seem to connect to the poles, meaning I have to raise the terrain, connect the track, and then flatten the terrain. How does one do it?
  • kapitaen
    Senior Member

    • May 2010
    • 331
    • Germany
    • German + a little bit English
    • MSOR

    #2
    Hook up View - Hide Terrain Shape
    Hook up Stick to Target, Tracks & Roads,
    Hook up Place Tool - Pointer - Stick to All.
    Jan

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    • PerryPlatypus
      Senior Member

      • Jun 2009
      • 951
      • Spokane, WA
      • English
      • MSOR

      #3
      There is a very helpful key command toggle for this. Shift+Q toggles on/off the behavior of the cursor sticking to an object vs. sticking to terrain.
      ~Sean Kelly~
      SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta​
      MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

      Comment

      • landnrailroader
        4000 Post Veteran



        • Nov 1999
        • 4171
        • Jacksonville,, FL, USA.
        • ORTS

        #4
        I have noticed this issue too but I nearly always hide the terrain shape when I am doing track or roads. Yes, then you will lose things at large negative values but I have found that although tedious, if you use the error function and then select & jump to an error, these are relatively easy to fix. Also if you see something about unconnected points it just means that there is a turnout at some lost location and when you clean out the turnout the other error goes away with it. Narrow gauge is a lot harder to lay than standard or roads, so I have 200 and some "lost" items, but I am cleaning those up as I continue. When I jump to a error, I can usually see it, although it may appear as just a red (color of bounding box) dot, so then I move it up by a thousand or so and when it is visible better, I just select it manually and delete it. I do find that when you select an item through the error function you cannot just delete it, you have to first re-select it with the pointer and then you can delete it.

        Jerry

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