Problem with AI on single track

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • johnnyboy99
    Senior Member


    • Nov 2014
    • 373
    • General

    #1

    Problem with AI on single track

    I’m now onto part 3 of my Q-CHILAC activities on Bob Wirth’s Emporia Subdivision and I’m having a problem where AI trains on single track sections keep going and end up in a standoff with another train and there’s a signal past Matfield Green where an AI gets stuck because of an invisible switch being turned, meaning I have to manually move the switches and change the signals in Ctrl + 9.
    is it because AI trains are too frequent? I have them set to spawn every 30 minutes, so it might as well be that
  • johnnyboy99
    Senior Member


    • Nov 2014
    • 373
    • General

    #2
    Well I think I found the problem where there's a microsiding hidden in the track past Matfield Green. Unfortunately I might still have to manually control the switches and signals

    Comment

    • johnnyboy99
      Senior Member


      • Nov 2014
      • 373
      • General

      #3
      Is it a flaw with the passing sidings on paths?

      Comment

      Working...