Is there a way of extracting the distant mountain tiles using TSRE so that they can be run through DEMEX? I'd like to be able to put them in the future personal routes, but I'm at a loss at the moment as to how to do it.
Any help would be greatly appreciated. Thanks
- Chris N.
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When there's no trust for today
I think I recall a Goku post where TSRE and DEMEX DM are incompatible. I don't see why you would have a need to use one format that is created - in another tool.
You can edit in TSRE -- on the Settings Menu, go to Terrain and select Detailed Terrain or Distant Terrain. That should toggle between using the Tiles vs. Lo_Tiles directories.
Presumably, if you were to edit in Demex, it would read the data accordingly in TSRE, but I haven't confirmed it.
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Distant mountains made in Demex may be visible in TSRE, but the moment that the DM tiles have more than one terrtex per tile, they are all sorts of improperly arranged and often flickering between different textures. Also in my experience you cannot edit the DM tiles made in Demex inside TSRE, it either does nothing or crashes.
On the flip side, DM tiles made in TSRE are not readable at all by Demex in my experience. Similarly Mosaic is not compatible with TSRE-generated DM tiles
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