There are other discussions on this subject but one of those gave me an idea. The method was to load all world files which is set by a value in the text file that controls TSRE startup and then to display the error window. One suggestion was to use the transform function to move the offending item into better view. I happened to notice that in the descripition provided when you select the error, there is a comment about just how far down the item is, lets say it says -3654. It is a floating point number but we can ignore the fraction. So I open the transfer window and for the "Y" value, I key in 3654 and select "OK". 95% of the time the object becomes plainly visible and I can select it but putting the mouse cursor on it and select. Then delete. One exception so far is bridge rails. I have found that I need to check the camera height for those and if it is 400, then I would further raise the item 200. There was also a comment about using the "H" key which usually moves an object to ground level, but so far this has not worked for me.
Jerry Sullivan
Jerry Sullivan



