TSRE Distant Mountains

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  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #1

    TSRE Distant Mountains

    Hi Folks,

    Does anyone have Distant Mountains working with any version of TSRE?

    As per Carlos - on Elvas - DM created by TSRE has potentially better resolution than we can get from DEMEX.

    I can't get DM to display when using Ver 8 of TSRE.

    I can get DM to display when using Ver 7 of TSRE.

    When using Ver 7 of TSRE - I can't get TSRE to recognize my HGT file repository. I believe my path is set correctly using Unix slashes. The HGT files appear good as I can open them in VT Builder.

    I'm at a loss. I had this working a while back.


    Code:
    geoPath = E:/MSTSmini/hgst
    Image1.jpg


    Capture.jpg


    Capture2.jpg

    Regards,
    Scott

    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models
  • kapitaen
    Senior Member

    • May 2010
    • 331
    • Germany
    • German + a little bit English
    • MSOR

    #2
    Everything works for me with the ‘Trainsim.Com Fork v0.8.005u’. Both switching from distance to detailed terrain and loading the hgt files.

    Screen Shot 04-07-25 at 03.49 PM 001.jpg

    Screen Shot 04-07-25 at 03.49 PM.jpg Screen Shot 04-07-25 at 03.52 PM.jpg

    Jan

    Comment

    • scottb613
      2500 Post Veteran


      • Apr 2003
      • 2848
      • Downeast Maine (soon)
      • ORTS

      #3
      Originally posted by kapitaen
      Everything works for me with the ‘Trainsim.Com Fork v0.8.005u’. Both switching from distance to detailed terrain and loading the hgt files.

      Jan
      Hi Jan,

      Very cool.

      Can you share your settings.txt?

      Thanks.

      Regards,
      Scott
      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

      Comment

      • kapitaen
        Senior Member

        • May 2010
        • 331
        • Germany
        • German + a little bit English
        • MSOR

        #4
        Yes...
        Jan
        settings.txt

        Comment

        • scottb613
          2500 Post Veteran


          • Apr 2003
          • 2848
          • Downeast Maine (soon)
          • ORTS

          #5
          Originally posted by kapitaen
          Yes...
          Jan
          [ATTACH]n2325314[/ATTACH]
          Hi Jan,

          THANKS SO MUCH.


          Let me do a stare and compare.

          Regards,
          Scott
          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

          Comment

          • Pecho Lata
            Member
            • Dec 2006
            • 40
            • .
            • General

            #6
            Scott

            Instead of::
            Code:
            geoPath = E:/MSTSmini/hgst
            try:
            Code:
            geoPath = E:\MSTSmini\hgst

            Comment

            • scottb613
              2500 Post Veteran


              • Apr 2003
              • 2848
              • Downeast Maine (soon)
              • ORTS

              #7
              Originally posted by Pecho Lata
              Scott

              Instead of::
              Code:
              geoPath = E:/MSTSmini/hgst
              try:
              Code:
              geoPath = E:\MSTSmini\hgst
              Hi Pecho,

              Thanks for the tips. I have it kind of working.

              I can load the height data. I'm still not sure which setting was killing me. I changed a bunch to match Jan's settings.

              I seem to be getting a double layer of DM - when I texture the DM that I see - with my DM Terrtex Ace - I get another layer with the default terrain bleeding through in a constant state of Z-Fighting. The DM seems too big or too high - when the DM melts away the Detailed Terrain is much lower. Also - I am seeing underneath the DM when I raise the camera. All of this is making it unusable for me. Still working on it.

              Fortunately - the DM I made with DEMEX has none of these issues. I can just remove the TSRE DM and replace the Lo_Tiles with Demex Tiles. I headed down this path in an attempt to see the improved DM resolution Carlos mentioned. No luck yet.

              Regards,
              Scott

              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

              Comment

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