Unidirectional breaks in paths

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  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #1

    Unidirectional breaks in paths

    I use TrackViewer to see if I have any gaps in my track laying that I may have missed in a visual which I do at least every mile, more closely if there are complex networks. However I have run into a few spots on the Cumberland Valley route where if I have started a path at some point, it will stop, usually at a node, i.e. turnout. But if I then dump that path and start one past the troublesome spot and run in the opposite direction it does not break. So what is it? Has anyone else seen what appear to be unidirectional errors or breaks?

    Jerry
  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    By chance in the editor itself, does the yellow line appear to be missing? There's a bug I call "flipped vectors" where the vector thinks it is complete but it flips direction at the last piece before a junction. That effect might still allow a path to move in one direction but not the other.

    It can be fixed with a double Z action.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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    • landnrailroader
      4000 Post Veteran



      • Nov 1999
      • 4171
      • Jacksonville,, FL, USA.
      • ORTS

      #3
      No Eric, nothing appears unusual in the editor, although I have done that double Z a time or two and that may have fixed the issue. I will go to the one location I know of that still does that and then I will report back here by edit, what I find. Well, that didn't fix the issue but then on a hunch, because I saw this on the Alaska route, I moved the start point of the path up to just before the break point, which occurs between a tangent piece and the points end of a turnout and low and behold, it generated a path right on like nothing was amiss. So I moved the start point back to where I had seen the issue. This involved moving the start point beyond a turnout that leads to the original main line, so to get to the problem, one must "take other exit" and when I did, the error returned. So to be sure I did the double Z thing on both the tangent piece and the turnout - no change.

      Jerry
      Last edited by landnrailroader; 03-22-2025, 08:13.

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