Greetings, I was creating an activity through TSRE5 (0.7.012) and I've added lots of static consist (low poly one) to fill the empty stations. However, whilst in TSRE5 I see all my consists correctly placed, on Open Rails I don't see them all. I can see just a couple of consists placed at the starting station, but then through all the route I don't see them. I was reading the log file but I cannot find any related warning/issue so I was wondering if perhaps there is a sort of limitation from the Open Rails side. For reference I am using the MG version 161, and the static consists I have added inside my Activity are more than 20. Any idea what is causing this issue and, in case, how to resolve it? Thanks!
Static Consists not showing in OR
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It sounds like you may have added more content than your processor is capable of processing. This happened to me some time back & what I have since done to resolve the issue is to divide the route into shorter segments & create activities for each of those segments. Where possible, I try to restrict each segment length to about 100120 miles. That allows for the addition of more loose consists & AI traffic for each activity. clint -
Hi Clint, thanks for answering. I don't doubt that perhaps there are many consists to be loaded, however I am not sure that my PC is not able to handle such tasks. I mean, I don't have an extremely powerful PC, but I have a Ryzen 2 - 2700 with 16 cores and 32GB of Memory. Maybe what you say is true, but how can I be so sure that is an hardware limitation rather than an Open Rails bug or, even, a TSRE5 bug of the activity editor?Comment
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Thanks for the plug, but Activity handling should be more or less the same between 8.x and 7.012.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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They are one in the same. Just a matter of preference of terminology.
Edit - There might also be "Static" rolling stock, that route builders have placed as objects in their routes. Those will be found in the .ref file, and will always appear when loading the route.
Loose consists, static, or even AI refer to rolling stock placed in the activity editor for a specific activity. These only appear when running that activity.Last edited by oper190; 02-04-2025, 16:07.Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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If your using the activity editor to place consists in yards, sidings, etc, those are termed "loose consist" and will be loaded by the activity and therefore can change with each activity. If your using TSRE5 to build your activity, then you build the consists be they AI traffic trains, player trains, or loose consists, with a consist builder such as TSRE5 Consist Editor. they are stored in the Consists directory of the Trains directory. Once placed within an activity they are saved as part of the activity file which you can open with notepad or notepad++ and see the consists as part of the activity.Comment
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I'm sure that there are others more qualified to answer your question as to whether your problem is a hardware limitation or an OR issue, but if it were me, I would create an entirely new activity, then gradually add in some of your loose consists and/or AI traffic @ various locations along your route.. Start out w/roughly 1/2 of what you had in your original activity. Then run the sim & verify that the consists appear where you placed them. If they do, then add in an add'l 2-3 consists, & repeat. When adding the add'l consists, I would always add the first one to the location where you start your activity. That way, you don't need to run through your entire route to see if the consist was in fact added in. Then, I would repeat this process until I saw that the new consists did not appear in the sim.
There might be other/more effective ways to ID the source of the problem, but that is what I would do. Good luck...clintComment
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I just see here the similar post as in Elvas Tower https://www.elvastower.com/forums/in...showing-in-or/.
Perhaps my answer in the Elvas Tower threat can help you:
Code:Hallo,[B]I can only report my experiance:[/B] After setting all loose consists (static consists) in TSRE and OR all is ok [B]but[/B] after editing (removing) some loose consists in TSRE OR shows only some consists, the others are disapeared. Looking to the *.act, section of ActivityObjects I recognized that die IDs within the Activityobjects-block are interrupted.(TSRE has removed the ActivityObject-Blocks of the deleted consists.) Now you see a gap between the IDs in the ActivityObjects-block. OR will stop by setting the loose consists at the first gap. After sequential renumbering of the IDs and correction of NextActivityObjectUID ( ... ) at the very beginning of the activity-file I see all loose consists in OR. Best regards Klaus
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