This subject has bounced around a bit and I really don't think a few orphan items hurts the operation of the simulation but if anyone looks at it on Track Viewer (part of ORTS) or in TSRE and sees all these orphan specks of this and that it seems a bit sloppy. So after I finished the last branch off the CNO&TP 2nd District, which was the Oneida & Western that went from the CNO&TP at Oneida to Jamestown, about 45 miles through very rugged terrain I knew I would have a few. To reduce the number, whenever I was placinig a piece of track and it got "lost" I immediately looked at the object window to see what it was, lets say a 100M piece. Then I hit delete, and reselected and placed a new piece. But I still had a dozen or so scattered around so I used Track Viewer and turned on the World Files and grid. Then select a world file & jot down the values of it and note the approx. location of the orphan, like, near NW corner.
Then open the world file with a text editor, I like the Context editor. TSRE does not compress world files so when you open the file it is readable. Roll down through it looking for a track piece that has a negative "Y" value, i.e. the middle value in the location. When you find it, I suggest putting in a number of meters that is 50-100 greater than the average terrain, or just bigger than other items "Y" value. Then jot down all 3 location numbers - these tell you where the orphan is located in the world file. Now open the route in TSRE and jump to the world file just edited. Using the XYZ values, enter these into the XYZ boxes for the Camera. For "Y" you can use the same value as the orphan, or better 20-30 meters greater. Then the camera will jump to the entered location and there you should find the orphan. Just delete it, and save. Caution, when you find the orphan by the Context editor, there may be a temptation to just delete that item BUT DO NOT DO THIS AS IT WILL GET YOUR TRACK (OR ROAD) DATABASE OUT OF SYNCH. Very bad. Since we don't have a rebuild function (yet) you probably would just have to fall back to your last backup of the route.
Jerry Sullivan (retired frrom CSX, SR, and Docent Corps of C&TS)
Jacksonville, FL
Then open the world file with a text editor, I like the Context editor. TSRE does not compress world files so when you open the file it is readable. Roll down through it looking for a track piece that has a negative "Y" value, i.e. the middle value in the location. When you find it, I suggest putting in a number of meters that is 50-100 greater than the average terrain, or just bigger than other items "Y" value. Then jot down all 3 location numbers - these tell you where the orphan is located in the world file. Now open the route in TSRE and jump to the world file just edited. Using the XYZ values, enter these into the XYZ boxes for the Camera. For "Y" you can use the same value as the orphan, or better 20-30 meters greater. Then the camera will jump to the entered location and there you should find the orphan. Just delete it, and save. Caution, when you find the orphan by the Context editor, there may be a temptation to just delete that item BUT DO NOT DO THIS AS IT WILL GET YOUR TRACK (OR ROAD) DATABASE OUT OF SYNCH. Very bad. Since we don't have a rebuild function (yet) you probably would just have to fall back to your last backup of the route.
Jerry Sullivan (retired frrom CSX, SR, and Docent Corps of C&TS)
Jacksonville, FL








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