TSRE5 Timetable Editor

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  • texascowboy
    Senior Member
    • Sep 2022
    • 103
    • Ft Worth, Texas
    • General

    #1

    TSRE5 Timetable Editor

    Not sure if this is the right forum for this question, but I am trying to figure out how to use the Timetable Editor in the latest version of TSRE 5. I've read section 5.4.2 in the OR manual & looked through Goku's pdf manual for TSRE 5, but honestly don't I know any more than I did when I started. So, my question is, is there any guidance/tutorial other than the 2 manuals mentioned that explains what the purpose of the TT Editor in TSRE is & how to use it? Also, are the 2 editors somehow related/connected? I could be completely wrong on this, but my initial take away from reviewing what info I looked at is that the OR editor is more functional & the TSRE editor is informational. Just don't know.

    As always, any guidance would be appreciated. clint
  • trampeltier
    Member

    • Nov 2008
    • 24

    #2
    Timetable mode has nothing to do with TSRE
    See Chapter 12 in the OpenRails Manual
    When you start the Open Rails program there is a button "Tools"
    When you click at it a spreadsheet opens where you can enter the relevant data.

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    • eric
      9500 Post Veteran and Administrator



      • Dec 2002
      • 9583
      • NS MP245.4 CNO&TP South District
      • English, SQL
      • General

      #3
      I learned how to use Timetables by looking at a few examples. Ultimately, it's just a spreadsheet that gets read by ORTS.

      It's a lot more powerful for how I use them, but there are indeed things that can't be done in a Timetable that can be done in an Activity.

      There are also some limits. I tried loading the entire UP and MILW Metra schedules plus Amtrak to Milwaukee, which had over 100 trains. That didn't quite work as well as I wanted it to...
      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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      • texascowboy
        Senior Member
        • Sep 2022
        • 103
        • Ft Worth, Texas
        • General

        #4
        So are you saying that you use the TT as an alternative to creating an activity?

        Comment

        • texascowboy
          Senior Member
          • Sep 2022
          • 103
          • Ft Worth, Texas
          • General

          #5
          The reason I'm asking that question is that I have spent a huge amount of time creating activities, adding AI consists to the Service Editor, then more time adding those consists to the Traffic Editor. It can be a tedious process making sure the AI traffic is scheduled properly, so if there is a more efficient way of accomplishing the same thing, then I guess that is what I'm asking.

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          • baldwin
            6000 Post Veteran


            • Nov 1999
            • 6358
            • Chippenham, Wiltshire, UK.
            • ORTS

            #6
            If there is no switching to be done then TT mode is probably a better way to go. All trains in TT mode are usable as the player so you get a different game with each train. The downside is that you have to create the paths and consists before starting to make the timetable
            Beer is not a matter of life or death, it is much more serious than that.

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            • texascowboy
              Senior Member
              • Sep 2022
              • 103
              • Ft Worth, Texas
              • General

              #7
              So, let me see if I understand what I'm hearing here. You can create an activity that uses a single player & use AI traffic on various paths & schedules that you program into the TSRE Service Editor & Traffic Editor, or you can, instead, use the OR TT to add in AI traffic that allows you to use any consist as a player?

              Comment

              • eric
                9500 Post Veteran and Administrator



                • Dec 2002
                • 9583
                • NS MP245.4 CNO&TP South District
                • English, SQL
                • General

                #8
                • You create consists
                • You create paths
                • In the timetable, you create individual train schedules with start times and stop times at each station, and assign consists and paths you have already created
                • At the end of a train schedule, that train's consist can then disappear or link to another train schedule
                The ORTS Game engine then tries to start each train, and the dispatcher manages who goes first at meet points.

                When you launch, you select Timetable and then one of the trains you created a schedule for. And yes, I believe you can jump from train to train.

                When testing, I set Hyrails up on stub tracks with a 20m long path as observers... in game, I can then jump to those as needed to see different ends of the route in action.

                There are some other functions added since I started using it, but admittedly haven't adopted them yet in my own TT's.
                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                Comment

                • texascowboy
                  Senior Member
                  • Sep 2022
                  • 103
                  • Ft Worth, Texas
                  • General

                  #9
                  Now I understand. This actually opens up an entire new dimension for using the sim. Thanks to all for the enlightenment. clint

                  Comment

                  • R. Steele
                    3500 Post Veteran

                    • Feb 2013
                    • 3928
                    • known universe
                    • ORTS

                    #10
                    Originally posted by texascowboy
                    Now I understand. This actually opens up an entire new dimension for using the sim. Thanks to all for the enlightenment. clint
                    There are a couple of TimeTable editors available, and much useful information in the threads here and at Elvas. Read the section in manual about timetables.
                    ​
                    timetable-editor_en.pdf

                    A timetable editor exe file is available in the Stable Version ( 1.5.1 ) name is >>> "Contrib.TimetableEditor.exe"

                    Attached Files
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