I have almost 5000 errors like these. What can I do about this?
Testing v8.005
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The rail database, road database, and WorldFiles are not synchronized. Since the interactive elements are missing from the WorldFiles, I think there was a crash at some point that cleared the WorldFiles. Any attempt to repair this will remove the interactive elements from the database, since it’s not possible to transfer them to the WorldFiles. But I’m wondering why your items don’t have a trackNode? Is there no track beneath the items? If you jump to an error, can you see tracks there? (Select an error and use JUMP to jump to the error.) Maybe it is the wrong global tsection.dat file after all.
JanComment
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Possibly. The route is over 5,000 km long and has been developed over the course of about 15 years, with more than 10 different people working on it, I was the last person to make any changes to it.
No idea. It's strange. I jumped to 10 different errors and there are tracks under all interactive items.
Even stranger is that after JUMPing to some errors I realized the followings:
1. Most of errors are in places of route I never touched/edited.
2. There don't seem to be any issues in any of the locations I've checked. In other words, the (interactive) object is there, it's visible, and it functions properly along the path. It appears to be fulfilling the purpose for which it was placed (for example, if it's a signal, it works as intended, and visually in the editor it seems to be positioned correctly).
I don't understand the cause of the errors.
I think it would be much simpler if I could split the route into a very small section that would serve as a starting point/base for extending the route into a new one, but for now I’m still figuring out how to do that logistically.
It’s kind of like: taking just 5–6 tiles from the route along with everything on them, and building a new .tdb and .rdb from scratch. But in this scenario, it would still be a bit of work because I’d probably lose all the interactive elements (on a fairly small section, though) that would need to be rebuilt. And then continue to extend the route from there in the desired direction.
It’s still easier than fixing a bunch of errors on a whole massive route.Last edited by thomask; 05-05-2026, 08:28.Comment
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Having had to deal with this situation once or twice, I would rather have a route where the TDB and track are able to salvaged and only the signals and other interactives need to be replaced. I can easily place a hundred signals or more in a long evening, and once placed over two hundred speedposts in four hours.
I have a tool available called WorldFileHacker that will remove interactives from the world file, leaving behind the static object such is the speedpost or the signal post. Having the visual placement indicator makes it a lot easier to replace and resync the interactives.
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If you have the appetite... the newest testing verion of TSRE has the rebuild function working. Makke a safe copy of your route first and then do the rebuild.
Open TSRE 8.006 and from the menu, select Settings, go to Dangerous tab, and select both Unsafe and TDB rebuild checkboxes AND select true. Restart TSRE, and you'll get a warning prompt.
If the menu didn't appear, open your settings and change Startapp = M
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