It's possible, depending on what options you have enabled and how many interactives you have.
Try setting viewTRLabels = false and let me know if that stabilizes the memory usage.
Also make sure TileLOD is no greater than 2. That'll cause problems on heavily populated areas or detailed terrain.
Try setting viewTRLabels = false and let me know if that stabilizes the memory usage.
Also make sure TileLOD is no greater than 2. That'll cause problems on heavily populated areas or detailed terrain.







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