Wondering if someone can tell me what this random, white section of terrain is, how it got there, & what I might do to replace it w/a ground texture. Screenshot attached. 2024-07-03.png Appreciate the help...clint
Random White Section of Terrain
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Try updating "useQuadTree" to false in the settings.txt and see if it appears.
If that fails, what does the TSRE log say? It could be an invalid texture.
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Terrain texture is good. I've used it in numerous locations throughout the route. Not familiar w/the "use QuadTree" function. Where can I find it?
I have also toggled the terrain on/off but that didn't change anything. cComment
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"UseQuadTree is something in the settings file of TSRE.
locate your settings.txt file in the TSRE folder, open it up, and search for "UseQuadTree"
It will say either "useQuadTree = true" or "useQuadTree = false"
If it reads false, you must make it true, and it should fix this problem.
-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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Thanks for the clarification. I found the line in the TSRE settings.txt folder & made the change on the "usequaddtree" line from false to true, then re-opened RE. No change. The void space is still there. Are there any other changes that I should make? cComment
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Another oddity I have just discovered is that, in running the sim, there are several other similar, random void spaces that do not appear in RE. Given that , & that the modification to the settings.txt file didn't work, I think my next step will be to swap out the corrupted tiles w/clean copies from my backup route folder.
I'm not sure what has caused the corruption of these specific tile sections, but I previously changed the ground textures on most of this route. However, the textures that I used work fine in other route locations, including those tile sections adjacent to the void sections, so I am pretty sure that the textures themselves are not the problem.Comment
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Did you remove the double slashes // or # from the start of the line? Those are comment marks, and TSRE will ignore anything after them when they're at the start of a line.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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2024-07-04.png
Eric: Yes, I did remove the # sign @ the beginning of the line & changed the "false" designation to "true". Could there be any other values that need to be changed?
Joe: When you say "clicking in the right spot", I assume you mean finding a certain spot in the void area while inserting a texture? clintComment
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Settings all look good. You might want to try backing down tileLod to 1 -- I've had memory issues with that set at 2 depending on how complex the terrain is.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Good Morning Guys: So I have tried each of the suggestions mentioned in this thread & the issue still persists. I've even tried replacing the tile w/one from a b/u copy, &I when that didn't work, I replaced the entire tile w/a new one. No luck w/that either. Don't like it, but I can live w/that one small defect, but what's most bothersome is that I don't know what might have caused it. I have changed out ground textures on this & other routes for some time but never encountered something as stubborn as this. clintComment
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I did some testing last night, and it's really easy in TSRE to accidentally hide a terrain square texture. It's not so easy to restore one.
You can't manually select that square by clicking it, because there's nothing to click, so the trick is to select the two squares on either side and create a "group select" where you can update all three.- Make sure you're in select mode -- hit the "E" key.
- Click the first terrain texture square somewhere that there isn't a shape object or track.
- While holding shift, click the second terrain texture square similarly.
Now, on the properties menu to the left, you should be able to set the display mode for terrain to "show"
Hopefully that works, because I'm running out of ideas.
Step 1: Make sure you're in select mode by clicking the "E" key:
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Step 2: Click a terrain square adjoining the missing one:
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Step 3: While holding shift, click a second terrain square that's also adjoining the missing one:
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Properties Panel -> Visibility -> Draw -> Hide
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Visibility -> Draw -> Show
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There's another possibility that would be hard to do intentionally, which is to create gaps....
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Select the terrain square (or use the method above to select it if the entire terrain square is missing) and click on "Remove all gaps"
capture_500731.jpgLast edited by eric; 07-05-2024, 15:39.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Eric: Just now getting back into this. And thank you for your persistence in trying to resolve the mystery. One quick question b/f I try this. When you are talking about the tiles, I assume you are talking about the entire, large area inside the red box that consists of the 256 smaller squares & not the individual square inside the tile that has no texture. Just want to make sure we are on the same page here. Thx for the clarification. clintComment
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Sorry that wasn't clear. I'm referring to the smaller 128m x 128m terrain squares that contain a single texture. Reworded above to try and make it a little clearer.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment






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