I'd posted this last year, but thought I'd start over as a few were already knocked out:
Changes Implemented:
Wish List:
Changes Implemented:
- StaticDetailLevel is a valid property for shapefile used by signals, mileposts, and speedposts, but it's not visible when selecting the shapefile. Expose this in the object properties pane for all items with a .W file entry.
- being tested
- Adjust height of yellow TDB line to match the wire height to make it easier to position catenary or tram/trolley supports
- being tested
- Between editing sessions, save values that get set for terrain brush/enbankment editing
- being added to Settings.txt this week
Wish List:
- Provide a menu function to reload all shapes cached in memory, and not just a single selected file, so that the active W file the cursor is on can be refreshed without having to exit.
- Expand hacks to build a vector by following track or road sections not in the TDB from current node to the next end node or junction
- Between editing sessions, save terrain textures that have been loaded and any selected options for map source and resolution (OSM, V17, V18) as tokens in Settings.Txt which would allow users to define the startup/default settings for these values
- Add a checkbox in the Nav window or a keystroke (similar to . and /) that would let the camera follow the nearest TDB line when using the up/down arrows, and allow movement when using the left/right arrows
- Add a consistency/error check that can detect when the endpoint of TrVectorSection X and start point of TrVectorSection X+1 aren't at the same physical point (e.g. broken vector). I can't quite figure out how to calculate the ending coordinates of a drawn vector to do the comparison. 3D Math is not my strength by any means.








Comment