Cuts & Fills - TSRE versus MSTS/RE

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  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #1

    Cuts & Fills - TSRE versus MSTS/RE

    I was asked to provide the Big Sandy sub. and/or the Kanawha Sub./New Rive Sub. of C&O to a lad in NC who has done amazing work detailing my original Knoxville route and several of us are encouraging him to put it in the library. In doing that I expanded the Big Sandy north of Paintsville, KY to just west of Catlettsburg so I could then use the track around Catlettsburg to start the other section. But when I used Demex I forgot to de-select what I already had created a few years back. No big deal, I could do it over but then I thought I would experiment some more with the parameters for cut/fill in TSRE and I found one thing that helped a lot. Change the maximum radius from 20 to 10. While the width still seems a little much, it is much better than with this value at 20. Also it seems that width cannot be less than 2 or the process won't work at all. It is also better not to mix cut/fill that was done with MSTS/RE with that done with TSRE. Our friend in NC says he cannot start a route that well. As it happens, I can start a route, and lay the track, also roads, but the when it is time to detail the route I have troubles, so we will see how this collboration goes.

    Jerry Sullivan
  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    It's frustrating, I've tried many different combinations to reliably be able to get the F key to work for cut fill, and it's flaky as hell. Sometimes it works if I start up tsre and don't change a thing, but the moment I change a setting it stops working. Other times it works fine.

    Earlier this week I had to do a 2-mile cut vertex by vertex because the F key just wouldn't handle it. The track was 2 m below the terrain generated by the HGT file.

    On relatively flat terrain with minor adjustments, I've been able to get 1-2-2-7 to work, but the deeper it gets, the less successful I am in getting anything to work.

    To adjust vertex by vertex... everywhere that lines in the terrain grid converge, you have to lower... either by doing HeightMap- in small size/intensity, or by doing the fixed height adjustment and using small intervals between clicks (which is arguably a safer way). I'm a little less worried about deep holes under the track because I place berms under the track pieces to simulate ballast (my default track textures have no ballast whatsoever).

    capture_500095.jpg
    Last edited by eric; 12-13-2023, 13:41. Reason: to add screenshot
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    • landnrailroader
      4000 Post Veteran



      • Nov 1999
      • 4171
      • Jacksonville,, FL, USA.
      • ORTS

      #3
      Yes cut/fill is the big weakness in TSRE. I wish the program worked like MSTS for this operation. That was probably the least troublesome thing in the old editor.

      Jerry

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