Cuts and Fills

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  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #1

    Cuts and Fills

    In the real world, a single track cut would be about 25 feet (7.6 meters) wide at the track level. Cuts could have any slope up to 80 degrees (if blasted from solid rock) and the fill slopes would be ffrom 45 to 60 degrees. I have not been able to come anywhere close to those parameters in TSRE, so I wonder if anyone has determined what the magic numbers should be. Every time I try to raise terrain to the track, no matter what numbers I use, the width is way to wide. Now it is helpful that you can shape terrain, with the "F" key to almost anything. Fitting under buildings and similar structures is particularly nice.

    J. H. Sullivan
  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    I've settled on 2-5-5-20 when using longer track sections. I've gotten some success with 1-2-2-7 but that doesn't always work with larger pieces.

    cuts-fills.png

    When I did the stone cut canyon in Madison, WI, I used the 1-10-x and the fixed height option, where x = the floor level of the cut. I then used 1-1-0 and "add-simple" to tweak the adjacent vertices.

    capture_400174.jpg capture_400177.jpg capture_400176.jpg
    Last edited by eric; 08-30-2023, 11:52.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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    • landnrailroader
      4000 Post Veteran



      • Nov 1999
      • 4171
      • Jacksonville,, FL, USA.
      • ORTS

      #3
      Thanks Eric, I'll try that. Thinking of things falling through the terrain, I have found that they land at about -3000. I try to remember to delete quickly if something doesn't attach right or at all, but while tedious I haven't had much trouble with deep dives to delete stray pieces.

      Jerry

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