Setting Water Height

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  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #1

    Setting Water Height

    First, I am currently using TSRE version 0.7.012. I noticed a lot of topics about water height but none that actually explained how to set water height. I know that some of the water controls are in the object panel, odd as that seems, so it is probably necessary to have both the object & terrain panels up at the same time. Then there were comments about having to set water height in MSTS/RE because TSRE was randomly changing the level settings. But all that was also in the 0.6.--- version. So is there now a fix for this random stuff, and since I would rather not have to move a route back and forth between TSRE & RE (can't get MSTS installed on my now Win-10 machine) how do you set the water height. There are two locations in the route I am working on that I need to set, and some others that were already set. One of the new ones is a large lake (upper end of Norris Dam impoundment) so it is all the same height. At another location, the Powell River is crossed and although it feeds Norris Lake, the area of the crossing is beyond the impoundment limits, so I need to fix all 4 corners of a tile.

    J. H. Sullivan
    (aka landnrailroader)
  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    There's another option....

    What I've done with a dam is to use a "water" object for the smaller of the two levels. It's essentially three planes 0.5m apart from each other -- the top two being translucent, and the bottom being a mud texture. Works well for creeks and shallow rivers, and you get a sense of the depth at the shoreline. For something deeper you could separate the planes a little more.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

    Comment

    • landnrailroader
      4000 Post Veteran



      • Nov 1999
      • 4171
      • Jacksonville,, FL, USA.
      • ORTS

      #3
      Eric, I saw your remarks on using a water object when I did search. I've used that method too but in this case, the railroad winids around the area of Norris Lake for several miles and so I wanted to know how you could set water heights in TSRE.

      Comment

      • landnrailroader
        4000 Post Veteran



        • Nov 1999
        • 4171
        • Jacksonville,, FL, USA.
        • ORTS

        #4
        I figured it out. I had not noticed that "advanced---" button and when I selected that I got a more useful layout of the current tile than you get in
        MSTS/RE although it will take some tweaking to get it right. I had previously figured out how to load textures onto the small tile sections but it would
        be nice if TSRE allowed one to have more than 5 or 6 in the "pick&put" pallet.

        Landnrailroader

        Comment

        • eric
          9500 Post Veteran and Administrator



          • Dec 2002
          • 9583
          • NS MP245.4 CNO&TP South District
          • English, SQL
          • General

          #5
          Glad you found it -- I've been working on a desert route where that doesn't get used much...

          Agree on the pallate size, and wish there was a way for it to persist or load favorites. They have to be re-loaded on every editing session.
          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

          Comment

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