Forest Objects & Transfers

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  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #1

    Forest Objects & Transfers

    By trial and error, I figured out how to set up the size of Forest objects and transfers and I have to admit that it is easier to do with TSRE than with MSTS/RE. In MSTS/RE you have to select that little green item on a transfer which can be hard, especially if there are other objects nearby. But in doing the sub-ballast on a route I discovered that you can select a transfer just by selecting a point anywhere on it. Then when I got to Forest objects it turned out be be neat how you just key in the sizes of the dimensions rather than dragging one of those handles around. I did find that someone has to be reasonable with the values of number of objects though because there does not seem to be a limit, especially in the number of trees in the area of the object and too many, or too large an area can have bad results. Lukas Lussar pointed out to me some years ago that you had to be careful if a forest object extended over a tile boundary for example, else MSTS crash at that point. So, gradually learning things.
    J. H. Sullivan
    (aka landnrailroader)
  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    When I was still using the MSTS-RE, I'd replaced the forest.s object with a taller cube so that I could more easily select the corners.

    Much happier with the ability to quickly enter in the dimensions in addition to the density.

    I can't say I've ever noticed a problem with forests extending beyond a tile boundary in either ORTS or TSRE, but Lukas would definitely be one to know.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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    • landnrailroader
      4000 Post Veteran



      • Nov 1999
      • 4171
      • Jacksonville,, FL, USA.
      • ORTS

      #3
      Eric,

      Is there a .ace file viewer around. I notice that I have no problem selecting .ace files for altering the contents of a small tile but I have to work from a list of what they are as I see no way to display them in TSRE. I noticed in the "instruction manual" that there is such a thing listed but the website where it is supposed to be apparently does not exist, or else the item does not.. I am doing as best as I can to put MSTS behind, although I still have it on my emergency backup PC which runs XP and does not connect to the internet (deliberately).

      J. H. Sullivan

      Comment

      • eric
        9500 Post Veteran and Administrator



        • Dec 2002
        • 9583
        • NS MP245.4 CNO&TP South District
        • English, SQL
        • General

        #4
        I still use TGATools2A for general ACE viewing. I do recall if you are using the terrain painting tool, ACE files you select should appear around the edges as a pallet.
        If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

        Comment

        • pwillard
          3000 Post Veteran



          • Nov 1999
          • 3070
          • Cumming Ga
          • ORTS

          #5
          If the asset uses a newer DDS file instead of ACE, you can view it with TSRE by adding -shapeview to the command line. The downside though is that I believe it assumes the texture is in the same folder and with scenery that's usually not the case. So you will see an untextured shape if you peruse the scenery folders. Works fine for train folders.
          http://www.railsimstuff.com
          Just Blender now, 3DCrafter only when I have to.
          Formerly The Keystone Works (All Permissions Granted)
          Things I work on: https://github.com/pwillard

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