Is there an "easy" way to create yard ladders in TSRE? Right now I'm doing the "trial and error method" of lining things up and I wanted to see if there was a better way.
It depends on the condition or location of the ladder. So far mine have been small in number and all tracks were parallel. The easiest ladders for me, make use of the 150 meter radius, #10 turnouts which are part of X-tracks. With these, you just connect the straight routes one after the other, and the tracks are automatically spaced right for the A2, A3 etc. track varieties. If a curve is involved, then I use trial & error too. The ladder often starts with the first turnout having it's straight path connected to the curved patch of the turnout that is on the main track and in that case you must insert a 2.46 meter piece to get the spacing correct but after a while these odd size numbers sorta get burned into the noodle in our head and it becomes more or less automatic.
Jerry is correct - the pieces are all there but it depends on the track system, the track spacing, and also the radius you're seeking to use.
XTracks and Kuju used 5m spacing for their multi-track pieces which is more of a modern standard.
My preference is using Scalerail yard tracks and 4m track spacing. It looks more appropriate for older routes.
Using their 06d switches, a 0.2m track in between the switches of the ladder and a 19.8m for the first piece of the yard tail works pretty well with 4m specing. 20m pieces after the initial 19.8m fill the gap to your +2T pieces. For 5m spacing, use the 5.5m between the switches.
Search the forums for "yard ladder" and you may find some examples for other systems.
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Thank you both! I did not know about the 2.46 m piece.
Thanks, Eric for that bit about Scale Rail. I've never used it, but I am very intrigued.
I was rebuilding the east end of the Aldershot yard in MLT's Niagara Corridor and wondered if there was an easier way, but I'll just keep practicing until the numbers are burned into the noodle.
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Eric's method works great and it is essentially what I used for the Auburn yard in the Coast Division, 2nd Sub., of the Milwaukee Road route a few years back. However in my professional experience on the Southern and CSX, #10 turnouts are what are usually found in yard ladders. Again though it depends on the situation and how much real estate you have.
Thanks again! I'm putting that graphic in my route design OneNote!
I used to work for CN and I'm slowly working on recreating my Halifax, Nova Scotia to Moncton, New Brunswick, territory . . . there were a lot of yards in that run.
Jerry, correct on the #10 - that's close to the 03d, and somewhere I have that sketched out as well.
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Would this work for Scalerail as well? Been using 6d turnouts for Rigby Yard, with a huge trial and error with the original kuju/xtracks pieces, but thinking ScaleRail would be much easier to work with here..
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Slight correction to the 03d yard ladders. In addition to the regular end pieces, the straight sections aside from the 26m will need to be pieced together from fractional track or dynamic track.
When the UP Gila update comes out later this year, I'll have some Scalerail profiled straight sections in those sizes that fit the gaps. The reason I do this is to make it easier for placing crossovers and yard ladders and also reduce the overall number of pieces in the TDB.
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The installation files are available in the library. Search descriptions for "ScaleRail"
The base installations come with ballasted ties in various colors.
On the screenshot above, I've done a custom tie texture without ballast because my method of route building is a little different -- I use the unballasted track and have a utility which automatically places berms under the track which provides the specific ballast coloring and shape I want in various places.
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