Things I'd Like to see in TSRE

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #1

    Things I'd Like to see in TSRE

    1. StaticDetailLevel is a valid property for shapefile used by signals, mileposts, and speedposts, but it's not visible when selecting the shapefile. Expose this in the object properties pane for all items with a .W file entry.

    2. Provide a menu function to reload all shapes cached in memory, and not just a single selected file, so that the entire scene can be refreshed without having to exit, and having to choose to abandon or save changes to the TDB that I might not be ready to commit just yet.

    3. Expand hacks to build an entire route vector by following track or road sections from current node to the next end node or junction

    4. Between editing sessions, save values that get set for terrain brush/enbankment editing

    5. Between editing sessions, save terrain textures that have been loaded and any selected options for map source and resolution (OSM, V17, V18).

    6. Alternatively, allocate tokens in Settings.Txt which would allow users to define the startup/default settings for these values

    7. Add a checkbox in the Nav window or a keystroke (similar to . and /) that would let the camera follow the nearest TDB line when using the up/down arrows, and allow movement when using the left/right arrows

    8. Adjust height of yellow TDB line to match the wire height to make it easier to position catenary or tram/trolley supports
    Last edited by eric; 06-30-2023, 01:52.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!
  • R. Steele
    3500 Post Veteran

    • Feb 2013
    • 3928
    • known universe
    • ORTS

    #2
    Eric, I don't understand 1 thing you've written...except maybe for #2, easily refreshing the visual rendering of the scene.

    From what I've seen working my way through the CE and doing some VERY basic chores with the RE, Goku has left the community with a good basic platform to build upon. Some of the threads I've read about the TSRE mention his idiosyncratic coding and ideas...I could not judge that, having no experience in this area...my low level hobby use has found the Consist editor reliable and useful, although unfinished in some aspects.

    My major complaint has always been the unfinished state of the Activity Editor, it's method of performing certain tasks...not too straightforward...and entangling it with the RE. IF are making an activity I can see that it's useful to be in the route to see the actual sidings, but in that case there should be NO chance of changing anything in the route...also have an optional mode traditional MSTS schematic representation of the route...flat plane so to speak---mode.

    The AE should be setup something like the CE, using the "engine" of the TSRE, but separate bat file to start the editor.
    Last edited by R. Steele; 06-30-2023, 01:10.
    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace​

    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

    Comment

    • eric
      9500 Post Veteran and Administrator



      • Dec 2002
      • 9583
      • NS MP245.4 CNO&TP South District
      • English, SQL
      • General

      #3
      My wish list is all centered on the Route Editing functions. If you don't build routes, you might not appreciate the need for these minor tweaks.

      Sent from my SM-G981U using Tapatalk
      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

      Comment

      • thegreatone1980
        Member
        • Jun 2021
        • 57

        #4
        For activity editor I would love a way to input time after midnight for the next day. Right now any time entered as 00:xx:xx is less than 23:xx:xx which makes sense since the time is of a single day. But a way to specify time after midnight for next day would make it easier to create acts that go beyond midnight without having to manually edit the text files.

        By default time after midnight in activity messes up AI train spawning and also time table calculation for player train. Even early arrival would be counted as “delay” for instance.
        My YouTube channel for Rail and other simming: https://www.youtube.com/@creativeSimGamer/

        Comment

        • pwillard
          3000 Post Veteran



          • Nov 1999
          • 3070
          • Cumming Ga
          • ORTS

          #5
          Someone knowledgeable of how the program is *coded* is needed. I know of nobody except GOKU who has been able to assemble the program into an executable. Perhaps someone who has accomplished this task can step forward and offer to help out.
          http://www.railsimstuff.com
          Just Blender now, 3DCrafter only when I have to.
          Formerly The Keystone Works (All Permissions Granted)
          Things I work on: https://github.com/pwillard

          Comment

          Working...