Has anyone else experinced the white void where all the terrian is missing expect for trees, buildings and tracks when using the Clinton Sub in TSRE5.
Clinton Sub Issue.
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Sounds like the Quadtree setting may need to be changed. In the TSRE5 folder open the settings text file and look for "#useQuadtree" it will say either true or false after. If one, change to the other and see if that works.Comment
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This is what i found.
consoleOutput = false
# main directory of your game data
gameRoot = F:/train simulator
# route directory name to load on startup by default
routeName = asdasasdasd1233
# optional start tile
#startTileX = -5306
#startTileY = 14961
# route edit
#createNewIfNotExist = true
writeEnabled = true
writeTDB = true
#deleteTrWatermarks = true
#deleteViewDbSpheres = true
# geo data
geoPath = F:/hgst
# misc
#systemTheme = true
#colorConView = #FF0000
#colorShapeView = #00FF00
#toolsHidden = true
usenNumPad = true
tileLod = 2
objectLod = 4000
maxObjLag = 10
allowObjLag = 1000
#cameraFov = 20.0
leaveTrackShapeAfterDelete = false
#renderTrItems = true
#useImperial = false
#ortsEngEnable = false
#oglDefaultLineWidth = 2
shadowsEnabled = 1
ignoreMissingGlobalShapes = true
snapableOnlyRot = false
imageMapsUrl =
#AASamples = 16
#mapImageResolution = 2048
#cameraStickToTerrain = true
#mouseSpeed = 0.1Comment
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I think I remember reading that having "#" before a line in the TSRE settings file was the same as using "Comment"...TSRE will ignore the line. Perhaps you should try the line without the "#".
I'm not an experience TSRE using, mainly using it for the Consist Editor, and moving trees around the route.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
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But for not being an expert you're correct - # is a comment indicator and everything after it is ignored.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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I tried that to it didnt work i dont know what else to do is there a way to take a picture of the route when i have it open in TSRE5 so you guys can see what im talking about.Also it only happens in the route editor the route is perfectly fine when running it in the sim but in TSRE5 you can't edit activities or move anything nothing responds unless your deleting stuff.Comment
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Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=smallComment
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I had this problem with my MEC Mountain Division route, and a friend had the issue when he was testing out my EMR Mattawamkeag Sub. I found that the "useQuadTree" needs to be in an oddly specific spot, or so it seemed for me.
Here are my current settings.... (I removed my map key info)
Some of these items I do go back and forth with having # in front of them or not. Depends on if I am adding tiles to a route, or simply just editing scenery on another route that is complete.
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consoleOutput = false
# main directory of your game data
gameRoot = D:/MSTS
# route directory name to load on startup by default
routeName = asdasasdasd1233
# optional start tile
#startTileX = -5306
#startTileY = 14961
# route edit
#createNewIfNotExist = true
writeEnabled = true
writeTDB = true
#deleteTrWatermarks = true
#deleteViewDbSpheres = true
# geo data
geoPath = D:/hgst
# misc
#systemTheme = true
#colorConView = #FF0000
#colorShapeView = #00FF00
#toolsHidden = true
usenNumPad = true
tileLod = 6
objectLod = 4000
maxObjLag = 10
allowObjLag = 1000
numRecentItems = 30
#cameraFov = 20.0
leaveTrackShapeAfterDelete = false
#renderTrItems = true
#useImperial = true
#ortsEngEnable = false
#oglDefaultLineWidth = 2
shadowsEnabled = 1
#shadowMapSize = 8192
#textureQuality = 4
ignoreMissingGlobalShapes = true
snapableOnlyRot = false
imageMapsUrl =
#AASamples = 16
#mapImageResolution = 2048
#cameraStickToTerrain = true
#mouseSpeed = 0.1
#mainWindowLayout = W
#ceindowLayout = CU1
useQuadTree = false
#fogColor = #D0D0FF
#fogDensity = 0.5
#defaultElevationBox = 0
#defaultMoveStep = 0.25
------------------------------------------------------------------------Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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Shift+windows key+S will being up the windows tool and what ever you select in the box tool is saved to memory and can then be pasted into any other program.Comment






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