Clinton Sub Issue.

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  • chilla
    Senior Member

    • Nov 2005
    • 564
    • Florida

    #1

    Clinton Sub Issue.

    Has anyone else experinced the white void where all the terrian is missing expect for trees, buildings and tracks when using the Clinton Sub in TSRE5.
  • chilla
    Senior Member

    • Nov 2005
    • 564
    • Florida

    #2
    Could my post be moved to route editor I mistakenly posted in the consist editor

    Comment

    • crimsonfloyd
      Senior Member

      • Dec 2009
      • 153
      • Clarion, PA

      #3
      Sounds like the Quadtree setting may need to be changed. In the TSRE5 folder open the settings text file and look for "#useQuadtree" it will say either true or false after. If one, change to the other and see if that works.

      Comment

      • chilla
        Senior Member

        • Nov 2005
        • 564
        • Florida

        #4
        I looked and couldn't find it. Is it in another folder maybe?

        Comment

        • crimsonfloyd
          Senior Member

          • Dec 2009
          • 153
          • Clarion, PA

          #5
          It is a text doc in the TSRE5 root folder. Just called "settings".

          Comment

          • chilla
            Senior Member

            • Nov 2005
            • 564
            • Florida

            #6
            This is what i found.

            consoleOutput = false


            # main directory of your game data
            gameRoot = F:/train simulator


            # route directory name to load on startup by default
            routeName = asdasasdasd1233


            # optional start tile
            #startTileX = -5306
            #startTileY = 14961


            # route edit
            #createNewIfNotExist = true
            writeEnabled = true
            writeTDB = true
            #deleteTrWatermarks = true
            #deleteViewDbSpheres = true


            # geo data
            geoPath = F:/hgst


            # misc
            #systemTheme = true
            #colorConView = #FF0000
            #colorShapeView = #00FF00
            #toolsHidden = true
            usenNumPad = true
            tileLod = 2
            objectLod = 4000
            maxObjLag = 10
            allowObjLag = 1000
            #cameraFov = 20.0
            leaveTrackShapeAfterDelete = false
            #renderTrItems = true
            #useImperial = false
            #ortsEngEnable = false
            #oglDefaultLineWidth = 2
            shadowsEnabled = 1
            ignoreMissingGlobalShapes = true
            snapableOnlyRot = false
            imageMapsUrl =
            #AASamples = 16
            #mapImageResolution = 2048
            #cameraStickToTerrain = true
            #mouseSpeed = 0.1

            Comment

            • crimsonfloyd
              Senior Member

              • Dec 2009
              • 153
              • Clarion, PA

              #7
              Try adding the line, #useQuadTree = false And if false doesn`t work change it to true.

              Comment

              • R. Steele
                3500 Post Veteran

                • Feb 2013
                • 3928
                • known universe
                • ORTS

                #8
                I think I remember reading that having "#" before a line in the TSRE settings file was the same as using "Comment"...TSRE will ignore the line. Perhaps you should try the line without the "#".

                I'm not an experience TSRE using, mainly using it for the Consist Editor, and moving trees around the route.
                Cheers, Gerry
                "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                Forever, ridin' drag in railroad knowledge.
                Audi, Vide, Tace, Si Vis Vivere In Pace​

                https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                Comment

                • eric
                  9500 Post Veteran and Administrator



                  • Dec 2002
                  • 9583
                  • NS MP245.4 CNO&TP South District
                  • English, SQL
                  • General

                  #9
                  But for not being an expert you're correct - # is a comment indicator and everything after it is ignored.
                  If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                  Comment

                  • chilla
                    Senior Member

                    • Nov 2005
                    • 564
                    • Florida

                    #10
                    I tried that to it didnt work i dont know what else to do is there a way to take a picture of the route when i have it open in TSRE5 so you guys can see what im talking about.Also it only happens in the route editor the route is perfectly fine when running it in the sim but in TSRE5 you can't edit activities or move anything nothing responds unless your deleting stuff.

                    Comment

                    • R. Steele
                      3500 Post Veteran

                      • Feb 2013
                      • 3928
                      • known universe
                      • ORTS

                      #11
                      Originally posted by chilla
                      ... is there a way to take a picture of the route when i have it open in TSRE5 so you guys can see what im talking about.....
                      Any full screen capture software will do, the snipping tool that comes with microsoft os will take a full screen shot.
                      Cheers, Gerry
                      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                      Forever, ridin' drag in railroad knowledge.
                      Audi, Vide, Tace, Si Vis Vivere In Pace​

                      https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                      Comment

                      • CSRX
                        13500 Post Veteran



                        • Oct 2005
                        • 13646
                        • Lincoln, ME
                        • English
                        • ORTS

                        #12
                        I had this problem with my MEC Mountain Division route, and a friend had the issue when he was testing out my EMR Mattawamkeag Sub. I found that the "useQuadTree" needs to be in an oddly specific spot, or so it seemed for me.

                        Here are my current settings.... (I removed my map key info)
                        Some of these items I do go back and forth with having # in front of them or not. Depends on if I am adding tiles to a route, or simply just editing scenery on another route that is complete.


                        -----------------------------------------------------------------------

                        consoleOutput = false

                        # main directory of your game data
                        gameRoot = D:/MSTS

                        # route directory name to load on startup by default
                        routeName = asdasasdasd1233

                        # optional start tile
                        #startTileX = -5306
                        #startTileY = 14961

                        # route edit
                        #createNewIfNotExist = true
                        writeEnabled = true
                        writeTDB = true
                        #deleteTrWatermarks = true
                        #deleteViewDbSpheres = true

                        # geo data
                        geoPath = D:/hgst

                        # misc
                        #systemTheme = true
                        #colorConView = #FF0000
                        #colorShapeView = #00FF00
                        #toolsHidden = true
                        usenNumPad = true
                        tileLod = 6
                        objectLod = 4000
                        maxObjLag = 10
                        allowObjLag = 1000
                        numRecentItems = 30
                        #cameraFov = 20.0
                        leaveTrackShapeAfterDelete = false
                        #renderTrItems = true
                        #useImperial = true
                        #ortsEngEnable = false
                        #oglDefaultLineWidth = 2
                        shadowsEnabled = 1
                        #shadowMapSize = 8192
                        #textureQuality = 4
                        ignoreMissingGlobalShapes = true
                        snapableOnlyRot = false
                        imageMapsUrl =
                        #AASamples = 16
                        #mapImageResolution = 2048
                        #cameraStickToTerrain = true
                        #mouseSpeed = 0.1
                        #mainWindowLayout = W
                        #ceindowLayout = CU1
                        useQuadTree = false
                        #fogColor = #D0D0FF
                        #fogDensity = 0.5
                        #defaultElevationBox = 0
                        #defaultMoveStep = 0.25


                        -----------------------------------------------------------------------
                        -Shawn K-
                        MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
                        ​

                        Comment

                        • Darkhorse427
                          Senior Member


                          • Mar 2012
                          • 284
                          • Eugene Or.
                          • ORTS

                          #13
                          Originally posted by R. Steele
                          Any full screen capture software will do, the snipping tool that comes with microsoft os will take a full screen shot.
                          Shift+windows key+S will being up the windows tool and what ever you select in the box tool is saved to memory and can then be pasted into any other program.

                          Comment

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