Hello,
My apologies - title should read. "AE revisit - edits cause AI to vanish when running activity
Over the summer, I posted of an issue I had with getting AI trains to link properly to the timetable window, along with the player train, after making any player or AI train edits to the main activity.
Not only does it take forever to get AI trains to link when building an activity from scratch, Heaven forbid I make a change, and they "drop off", and I can almost never get them back.
They all appear fine in the service & traffic editors, but go AWOL in the timetable window/editor - no matter how many different ways try to initiate and execute a save.
It's to the point that I can't edit an activity (the player or AI trains schedules or consists) without losing them, so can never modify time of day or consists. It's almost easier to create a whole new activity.
Any further comments, ideas/suggestion? I am open and anxious for dialogue.
Thanks very much,
My apologies - title should read. "AE revisit - edits cause AI to vanish when running activity
Over the summer, I posted of an issue I had with getting AI trains to link properly to the timetable window, along with the player train, after making any player or AI train edits to the main activity.
Not only does it take forever to get AI trains to link when building an activity from scratch, Heaven forbid I make a change, and they "drop off", and I can almost never get them back.
They all appear fine in the service & traffic editors, but go AWOL in the timetable window/editor - no matter how many different ways try to initiate and execute a save.
It's to the point that I can't edit an activity (the player or AI trains schedules or consists) without losing them, so can never modify time of day or consists. It's almost easier to create a whole new activity.
Any further comments, ideas/suggestion? I am open and anxious for dialogue.
Thanks very much,




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