Where's Goku?

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  • eolesen
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #1

    Where's Goku?

    Has anyone been in touch with Goku? Curious to know if he's OK and/or just taking a break.

    His last posting activity on his own forum and here was back in June.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!
  • joe_star
    Senior Member
    • Mar 2012
    • 394

    #2
    He's been less active for a year now. Perhaps life is catching up? I do recall he was in college when he was working on TSRE.

    His source code is available I believe. Perhaps someone knowledgeable can take up the mantle.

    Comment

    • scottb613
      2500 Post Veteran


      • Apr 2003
      • 2848
      • Downeast Maine (soon)
      • ORTS

      #3
      Hi Folks,

      I hope Goku is well.

      Yeah - I believe this is his graciously contributed source code - all we need now is someone who is capable of utilizing it.

      Licensed under GNU General Public License 3.0 or later.



      Regards,
      Scott
      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

      Comment

      • scottb613
        2500 Post Veteran


        • Apr 2003
        • 2848
        • Downeast Maine (soon)
        • ORTS

        #4
        Hi Folks,

        Hah - just a point of interest when perusing his code from a layman's perspective - he has a routine labeled that it processed GEOTIFF files - [sigh] if only - a far better source of height data than the HGT files that TSRE requires now. From my experience - their is no way to get HGT data at higher resolutions than 1/3ArcSec and there is no way to convert 1/9ArcSec data to HGT file format. I've been playing with 1/9ArcSec data in DEMEX and it seems unable to merge more than two GEOTIFF's before getting the dreaded "Out of Memory" error. It would make any terrain mesh for an entire route built at 1/9ArcSec a tedious endeavor indeed.

        Regards,
        Scott
        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

        Comment

        • rdayt
          1000 Post Veteran

          • Nov 2007
          • 1291
          • SW MO
          • ORTS

          #5
          Scott,
          Don't stop now!

          Comment

          • scottb613
            2500 Post Veteran


            • Apr 2003
            • 2848
            • Downeast Maine (soon)
            • ORTS

            #6
            Originally posted by rdayt
            Scott,
            Don't stop now!
            Hi Randy,

            LOL - While I can write the "Hello World" program in C - that's about the extent of my expertise. I'll stick to modeling steam locomotives.

            Regards,
            Scott
            <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

            Comment

            • muskokaandtahoe
              3000 Post Veteran

              • Apr 2003
              • 3003
              • Silicon Valley, CA, USA.
              • ORTS

              #7
              Originally posted by scottb613
              Hi Folks,

              .I've been playing with 1/9ArcSec data in DEMEX and it seems unable to merge more than two GEOTIFF's before getting the dreaded "Out of Memory" error. .
              Regards,
              Scott
              Go get the freeware GIS program named QGIS. You can slice off part of one downloaded DEM file and merge it with another making it feasible to use DEMEX to load somewhat larger areas. I have done that a lot just to get the extra slice needed when the DEM file and MSTS Grid are not well aligned. It's a bit more work but you can do it.
              Dave Nelson
              sigpic
              Seldom visiting, posting less often that that.

              Comment

              • muskokaandtahoe
                3000 Post Veteran

                • Apr 2003
                • 3003
                • Silicon Valley, CA, USA.
                • ORTS

                #8
                Goku's health has long been sub par (I don't know any specifics) and so perhaps he's dealing with that.
                Dave Nelson
                sigpic
                Seldom visiting, posting less often that that.

                Comment

                • scottb613
                  2500 Post Veteran


                  • Apr 2003
                  • 2848
                  • Downeast Maine (soon)
                  • ORTS

                  #9
                  Originally posted by muskokaandtahoe
                  Go get the freeware GIS program named QGIS. You can slice off part of one downloaded DEM file and merge it with another making it feasible to use DEMEX to load somewhat larger areas. I have done that a lot just to get the extra slice needed when the DEM file and MSTS Grid are not well aligned. It's a bit more work but you can do it.
                  Hi Dave,

                  Thanks for the tip - I’ve played around with QGIS and I couldn’t figure out how to get much out of it - I think I used VTX Builder before with some success - I haven’t played with DEM in a while. Maybe I’ll give QGIS another go when I get some time. Out of the two routes I routinely play with - only the very southern tip of one has 1/9ArcSec data available.

                  Just the other day I was looking around on the USGS site and noticed the entire Sandpatch has full 1/9ArcSec data available - from Cumberland to Connellsville - perhaps we’ll see it someday.

                  Regards,
                  Scott


                  Sent from my iPad using Tapatalk
                  <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                  Comment

                  • eolesen
                    9500 Post Veteran and Administrator



                    • Dec 2002
                    • 9583
                    • NS MP245.4 CNO&TP South District
                    • English, SQL
                    • General

                    #10
                    I've gone thru his code... the problem for me being able to try to recompile it has been the widgets used for the GUI - I haven't been able to completely figure that out, and honestly, that's the meat in the sandwich... no GUI, no editor.

                    Sent from my SM-G981U using Tapatalk
                    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                    Comment

                    • kraus
                      1000 Post Veteran

                      • Jan 2001
                      • 1086
                      • Madison, Wisconsin
                      • General

                      #11
                      When I worked with Piotr a few years ago to get the build of TRSE to work I had trouble getting Qt to build but eventually got it to work after setting some paths.

                      Add these paths to your system environmental variable PATH:

                      C:\yourMinGW\msys\1.0\bin;
                      C:\yourMinGW\bin;
                      C:\yourMinGW\opt\bin;

                      replace yourMinGW with proper path

                      If your path to qmake looks like this then it is ok:
                      C:\Qt\Static\5.7.0\bin\qmake.exe

                      If you have everything installed:

                      1. Open Netbeans.
                      2. Click "Team->Git->Clone"
                      3. Enter repository adress: https://bitbucket.org/GokuMK/tsre5 and
                      your login and password for bitbucket
                      4. Next, ok ...
                      5. Enjoy playing with source code!

                      To build app you will probably need to edit configuration.
                      1. Right click on TSRE5 -> Properties
                      2. Build -> Manage Configuration -> select Release and click "set
                      active" button and press ok.
                      3. In Tool collection you should have MinGW_QT_5.7.0_Static. If you
                      don't have, click the [...] and make new like this:

                      GNU MinGW paths.jpg

                      Click "Build Project" button.

                      If you downloaded and installed Netbeans, download required tools and libs:



                      1.
                      5.7.0 is static build of QT 5.7.0. Download and extract to
                      C:/QT/Static/
                      It has to be this path because it is hardcoded during compilation. If
                      you want put it somewhere else, you must build your own QT from
                      sources.

                      2.
                      MinGW is g++ compiler and gnu tools. Download and extract. Best in:
                      C:/
                      But if you must, you can put it in other place.

                      Comment

                      • scottb613
                        2500 Post Veteran


                        • Apr 2003
                        • 2848
                        • Downeast Maine (soon)
                        • ORTS

                        #12
                        Originally posted by alexhill
                        When I worked with Piotr a few years ago to get the build of TRSE to work I had trouble getting Qt to build but eventually got it to work after setting some path.
                        Hi Folks,

                        Now THAT's what I'm talk'n about - perhaps a little teamwork will get some improvements off the ground.


                        Regards,
                        Scott
                        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                        Comment

                        • eolesen
                          9500 Post Veteran and Administrator



                          • Dec 2002
                          • 9583
                          • NS MP245.4 CNO&TP South District
                          • English, SQL
                          • General

                          #13
                          I might give that a try one of these days, if for no other reason to remove the limit on static detail level Goku promised in the next version, which never came.
                          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                          Comment

                          • muskokaandtahoe
                            3000 Post Veteran

                            • Apr 2003
                            • 3003
                            • Silicon Valley, CA, USA.
                            • ORTS

                            #14
                            Originally posted by eric
                            I might give that a try one of these days, if for no other reason to remove the limit on static detail level Goku promised in the next version, which never came.

                            Oh PLEASE!
                            Dave Nelson
                            sigpic
                            Seldom visiting, posting less often that that.

                            Comment

                            • joe_star
                              Senior Member
                              • Mar 2012
                              • 394

                              #15
                              Originally posted by eric
                              I might give that a try one of these days, if for no other reason to remove the limit on static detail level Goku promised in the next version, which never came.
                              If you're really looking into it, perhaps also the 999m limit on auto-placement?

                              Would make it much easier placing milepost markers

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