Tile Boundaries

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  • fchrist16
    Senior Member


    • Apr 2005
    • 747
    • California

    #1

    Tile Boundaries

    I'm having this issue when using the paint feature in TSRE where regardless of tile lines being on or off, I get this very noticeable tile line...What's the fix? I couldn't find an answer in the online documents.

    Regards,

    -Frank C.

    TileLineFix.jpg
  • Vince
    6500 Post Veteran

    • Nov 1999
    • 6961
    • Mohave

    #2
    Try different textures. This looks like a size issue. A two pixel undersize can do that.

    regards,
    ............Vince ..............
    ...... Author NECv4 .......
    .... LIRR BUILD PHOTOS ....
    ...... Eschew Obsfucation ......

    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
    "Give me your tired, your poor, your huddled masses yearning to breathe free,
    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
    I lift my lamp beside the golden door!"

    Comment

    • fchrist16
      Senior Member


      • Apr 2005
      • 747
      • California

      #3
      The texture I'm using is a 1024x1024 texture hand painted onto the tile...The other textures, based at 512x512, do the same thing.

      Regards,

      -Frank C.

      Comment

      • fchrist16
        Senior Member


        • Apr 2005
        • 747
        • California

        #4
        Anyone else have any ideas? In some areas the texture change when painting makes it SUPER noticeable while running along the route...

        Regards,

        -Frank C.

        Comment

        • kapitaen
          Senior Member

          • May 2010
          • 331
          • Germany
          • German + a little bit English
          • MSOR

          #5
          There is a problem with tgatool or aceit. One of these programs copies the right pixel row to the left side when compressing - or vice versa. I had the same problem with these lines a few years ago - and in some routes you can also find these broken tertex.
          For me it has nothing to do with the TSRE5.
          I had to recreate all textures and make sure that they were compressed only once.

          Regards, Jan

          Comment

          • fchrist16
            Senior Member


            • Apr 2005
            • 747
            • California

            #6
            Jan, Even while using the "COLOR/TEXTURE paint" tool in TSRE the textures do that? That's how I'm experiencing this issue.

            Regards,

            -Frank C.

            Comment

            • kapitaen
              Senior Member

              • May 2010
              • 331
              • Germany
              • German + a little bit English
              • MSOR

              #7
              The problem occurs as soon as you compress the .ace file DXT1. The right pixel column is moved to the left side. With each further processing this column is increased by one row.

              If your textures are not edited as DXT1, this does not apply to you. Check your textures, then you can determine that.

              Original from TSRE5


              After DXT1


              one more processing


              the right side of the texture


              Regards, Jan

              Comment

              • fchrist16
                Senior Member


                • Apr 2005
                • 747
                • California

                #8
                It is definitely not a DXT ace file.

                Regards,

                -Frank C.

                Comment

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